PyWeek - mit-mit - feedback
This was really neat! The production is great: I like the intro and the purple blobs are cool enemies, especially when they sit there staring at your soul waiting for you to jump. :) I had a small crash once, but it was no big deal (game.py:646, cannot convert float NaN to integer). I didn't quite know how to beat the boss, but I was able to beat the game by taking the piece fast enough before it disappeared. Nice work!
Looks like a complete project. I am positively surprised by the amount of elements that author managed to create within a week.
Really great job! There are a lot of subtle game design choices that add up to contribute to the mood, pacing, and fun. 3d platforming is really hard to do well, and while I still had some difficulty judging jumps, it's much better than it could have been. The slow gravity and generous course correction helped a lot here, although I found myself wishing there was a way to speed up the easy jumps. Still the tension built up throughout the game in a really compelling way. The weapon mode with E is very well done. The music, character design, opening sequence, and atmosphere really round out this very solid entry!
I could not enjoy the entire game due to the 'builtins import error' (I could not figure out what caused it).
Nice game overall.
I suspect this entry is going to win the individual category, but the blobs needed to be goats to gain the full perfect score.
An enjoyable little platformer!
Luckily for me, I could snag the final part from the jetpack without fighting the final boss; otherwise I think my reflexes wouldn't stand much chance :)
This game is AWESOME! The graphics are amazing, and the difficulty is really good. If I played this game outside of PyWeek, I would have assumed it took months to develop. What this developer was able to accomplish in one week is exceptional!
Well done! With a boss fight an all!
I liked the intro and atmosphere it brought with itself.
The sound those bouncing enemies were making reminded me a lot the sound that dodge balls at school made.. eerie :P
Could have become a really nice platformer and the intro was really good for a pyweek project but it should have been polished a bit more.
In the beginning it's not really clear what one has to do, a small text telling me to look at the spacepod would have helped. Also the camera can move through the ground and falling into space if a platform was missed is quite long. Aside of graphical glitches, I even got a very easy reproducible exception when I hit a moving platform from the side which made it really hard to progress in the game.
Traceback (most recent call last):
File "run_game.py", line 12, in <module>
File "C:\Users\UserName\Downloads\pyweek\marooned_pyweek30_v1.1\src\main.py", line 49, in main
File "C:\Users\UserName\Downloads\pyweek\marooned_pyweek30_v1.1\src\gamedirector3d.py", line 52, in loop
File "C:\Users\UserName\Downloads\pyweek\marooned_pyweek30_v1.1\src\game.py", line 646, in on_draw
self.campos = self.player.pos+dpx
ValueError: cannot convert float NaN to integer
I'm not a huge fan of 3D jumping puzzles, but this hit the sweet spot for me: challenging but not too hard. Some may find it too easy, but don't listen to them. :) This was awesome fun. I died a lot getting used to the sensitive mouse, but once I did I died less than a lot. The resets were not terribly expensive, and made each run-for-it a comprehensive gauntlet course - good pacing, and an easy way to extend the gameplay. The shapes are primitive, but you show enough 3D and multimedia mastery to sell it. The long jumps and landing into the fray were exhilarating. The skybox is grand also. I really like this game! I have some pet peeves but they are easily overlooked for a Pyweek and a game as impressive as this. I dinged ya on innovation, cuz we did pretty much the same concept in 2.5D and I expect this is going to be a common trope haha. If you don't ding us for innovation I will feel bad. :) Thanks for a really nice project to play.
P.S. I heard some voice acting in there. Yaaaarrrr. :D
A somewhat ambitious game, 3d platformers are tricky to do right. I was able to play through and win the game.
I appreciated some parts though I found the jump puzzles to be either trivial or pretty frustrating, the fairly constant lighting, colors and plain skybox meant it was very difficult to judge distances.
I like the cut-scene intro and story elements, definitely gives it more charm
I got clipped into the terrain a lot ); and I couldn't manage to finish the game(actually not even getting pass the first part of the game
I liked the graphics tho
- Cool scenes!
- A jumping game! Looks half-lify... Oh well, simple a space shooter... Oh no! It's actually a good horror shooter!
- I complete the game. And really satisfied!
- Game is really well made.