Massively Casual

Don't really have much to say about the game until the contest starts, that would be cheating!

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Horseshoes, Handgrenades, and Hubristic Gamedev Challenges

Well, that was a lot of fun and served my main ends: I got a game going and forced myself to just bang parts of it out instead of overthinking them all. But the whole "playable MMO client/server mutant space cluster tycoon" game? Not even close.

The core game logic lives on a Django server and is all Python. This is what I spent the week on, which was the right focus but leaves only a direct JSON/http interface. Not much fun if you're not a creator and tester of the thing! In the end I decided to not upload or expose it yet, at least partly not wanting to waste the time of testers nor spend a bunch of time doing support.  I want to clean up some of the core part that I understand better now that I've built it once, then add the JS frontend client piece. 

I will post here when I do, just for completeness!

Thanks for a wonderful contest!

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