PyWeek - maybe40 - feedback
Tee
Alex
I love the animations! Wish the ladder-climbing speed was higher (or that the "run" key would speed it up).
Cosmologicon
Cool! The minimal graphics make for a good atmosphere of isolation. I wish the movement was a bit faster. Maybe if you could dash while climbing or crouching. I enjoyed mapping it all out, and that was a neat satisfying ending.
mit-mit
I had fun: I liked all the environment art and the hand drawn stick figure character animation was really awesome! I liked the general gameplay, reminds me a bit of prince of persia (I haven't played Heart of Darkness). I liked the ambient background sounds too. My only complaint was that the player movement speed was a bit too slow. Good game!
speedlimit35
When I first started I had a hard time. I thought climbing the ladders was frustrating because is a little slow and I kept going into the wrong rooms/dying and having to re-climb the ladders.. But I cleared it in one go after I took a break. I had a strategy to search every floor so I don't get confused. This is a pretty good exploration game and I enjoyed all the mechanics. I think I might have missed some part of the map because I didn't go jump on the parkour platforms that look like this: __ __ __ __, but I made it to the end. I really like the stick figure animations. There were animations for so many states. The overall feel of the game was cohesive.
Oh yeah I left the floating movable box in the code, since I thought maybe it fits your game better if you are in a reverse gravity situation? Kind of sci-fi.
TiredDadBod
The game was a simple little exploration game in my experience of it. The graphics were fairly good, aside from the stick figure person, however I did like that it looked like it was breathing. I was a little confused on the objective of the game itself, but it had a nice little story. When you press ESC, it acts like you completed the game, so I was unsure what to do. Good concept though and nicely put together. It was a smooth playthrough, although I would have made the climbing a bit faster, felt a little sluggish with how far you had to climb, although probably appropriate since it is a skyscraper.
Very cool. I haven't played Heart of Darkness, but this does give me some vibes of 90s games like Out of this World which I think is similar. The stick figure animation does look like it took time to make, you have a lot of states going on for a Pyweek game. I think I would have enjoyed a little more challenge other than the occasional obstacle, but I definitely liked exploring around and this is a good level of content for a Pyweek. Nice work!