PyWeek - DARKMATTERBIRD - feedback
busterbeam
DR0ID
All I got is:
Known pipe types:
wglGraphicsPipe
(all display modules loaded.)
... and a not responding window.
cprogrammer1994
It was blinking colors I was not sure what to do, found no readme either, looked into the code and I guess you just did not finish the game.
PyTM30
It looks like the 'bird' just immediately drops off the screen, I can't tell what to do.
Jsteele
Good try, i had to change line 39 of your code, from base.bird_zg = 24 to base.bird_zg = 10. This made the scwiggle a lot more controllable. Before hand it was far too difficult to control.
pillitoka
nice attempt. controls were not clear until i looked at the code. Maybe a simple press space to begin at the start would be sufficient. liked the wireframe style graphics.
mit-mit
I had to read through the code to understand what this was and what I was supposed to do: flappy bird! But I guess with random rainbow noisy vectors: kind of looks cool. I did find the jump height for each space press was a bit too high to be easy to control and be able to get far into the game.
SHAKAndawe
It looks like at the start of the game the "bird" immediately falls down and then you can't flap back up before hitting the next pipe and the bird doesn't seem to return to a starting position.
Lanecrest
The graphics are really cool. The "flapping" seems to be too agressive though - the "bird" jumps to high per key press. Also it took me a long time to finally figure out that spacebar is the "flap" button - a readme with instructions would have been nice :)
for such a simple game, more features should have been added. what has been made is polished well, e.g. multi color affect on the elements of the game. this is also much more forgiving than what it has been cloned from