PyWeek - Super Spelunker - feedback

Fun Prod Inno Disq N/W Comments
3 4 3

Pretty cool. The game world is too big though. I hope you improve it later.

4 3 3

Nicely done

3 3 3

Hehe, nice game :)
Physics is a bit quirky still I think, but it's quite fun as it is.

3 3 3

Kinda neat. Very hard bosses.

3 3 2

It was anoying that sometimes instead of spring against the walls you crash.

2 3 3

The controls are clunky and the ship flies all over the place.

2 3 2

The game is well put together. It didn't keep my attention very much though - navigating a maze doesn't really attract me that much. I liked the idea of having the map show up briefly when you press a button, but had trouble making it very helpful.

A bit of sound or music would've increased the production values. There is also no high-score system, which would've helped give a sense of progress.

4 4 4

Great ship dynamics and "feel". But the space is way too big, there are too few rewards/challenges: did you expect many people to finish the game?

2 3 2

The maze is too big for me.

3 3 3

Interesting idea. Controling the ship is a bit difficult for me and the enemies are tough :)

4 4 3

Fun game, but the levels are tooo big for me. Well done anyway.

5 4 4

cool should have different rooms though

2 3 3

Well that was a long one...

2 4 3

The ship is too hard to control.

3 3 3

like playing ping-pong :)

4 3 4

Haha! This is fun! The graphics are a teensy bit on the simple side, but on the whole everything looks nicely polished. The in-game map of the maze is both pretty and helpful. Great job!

2 4 4

Velocity limiting would make this game so much more fun!

4 4 4

I think the map was way to large, I was never able to finish this game.

5 3 4

Very entertaining!

4 3 3

It was fun, but I kept getting this error:

Traceback (most recent call last):
File "spelunker.py", line 124, in ?
(changeloop, loopargs) = currentloop.tick(globals)
File "Z:\Dev\PyWeek4\AllEntries\mango3\spelunker\src\spGame.py", line 353, in
tick
if (self.__pmazex == self.__exitX and self.__pmazeY == globals.gMazeH - 1 an
d 3 in self.__player.heldKeys):
AttributeError: Game instance has no attribute '_Game__pmazeY'

3 3 3

Neat game. Hard, though, since the maze is so big.

4 4 4

nice work good graphics.

3 4 4

I really liked the controls as well as the ability to move while in the map, but I feel like this could use some more time.
Also there should be more stuff to interact with or somethign. Moving around in the maze isn't all that fun.

3 4 3

The ship controls were a little too twitchy. Powerups would have been a nice addition.

3 4 4

The constuction of this game is very solid, and the code is clean, unfortunately the entry suffers from it's incompleteness, like ability to save your game, and some minor movement quirks. Due to these two minor issues, the game gets repetitious and dull when you have to cross screen after screen.

I'm definately looking foward to a completed entry for this, this has the qualities to be a very solid complete game.

4 2 3

It's a little hard ('cause I'm lame, I guess) but good fun. Too bad you didn't have the time for more polishing. :)

2 3 2

Cool concept for a gravity shooter. A bit hard to control, very easy to get moving too fast.

4 3 4

Great game! I loved the flying physics -- even though I couldn't tell where I was supposed to go or what I was supposed to do (a minimap of sorts would have helped), I still had a lot of fun flying around for as long as I lasted. The lack of clear goals was what made me not want to continue playing, but I had a blast playing it while I did, and I think you have a real winner with the flying/shooting combination. I know that when I was younger, I would have loved playing this with one of my friends, with one of us concentrating on flying, and the other on shooting. I think this game has great potential that way, and that's just really cool in my opinion. Well done!

4 5 2

Very nice game, good ship controls, interesting random maps (not the best, but...), bosses, cool graphics, map screen with the mini-view, mmm. Great job.

4 3 2

interesting entry. flying gord from super fun to imposible in no time.

2 3 2

The spelunker(?) is hard to steer, especially when you want to land, sometimes you get
superspeed and even if you press down, you just gain even more speed.

3 3 2

music and sound please :)
the map is very big!

3 3 2

nice, but many small elements are missing, like on-screen "press space for map", and minimap nonetheless
the spaceship control is a little hard, i think..

3 3 3

Cool game, but hard to get into at it's current stage.

2 3 3

There wasn't really a lot to do other that fight the big magnetic lobster.

4 4 4

I had a lot of fun with the game, although the ship is not easy to control... I definitely need more pratice ;o)

3 4 4

I had fun with this game, I tried to win multiple times but always died after fighting the boss's. The only thing that I ran into was a error every once and a while saying I didn't have one off the keys or something and then crashing. But besides that your games awesome.

3 4 2

looks great and feels good, but there is not so much to do in the waste game world.

3 4 3

Looks nice. Simple gravity game. Good fun until I realize the game is huge with no guiding direction towards the exit.

3 3 3

Not too shabby at all. With minor fixes and polish, this could be a very enjoyable game. As it is
now, it's pretty average, but you've done some things right too. The worst annoyances are
probably the transitions between screens and then the speed of the game - while it's nice to
move quickly, sometimes it feels that you don't have enough control, and there isn't much
motivation for destroying the enemies. It would've been nice to be able to disable the mines
somehow, and dual analog controls support besides the keyboard controls would've been very
fitting too.

3 4 2

Awsome game. enemies to strong though

4 4 5

Played most of this game without shooting. Very fun.

4 5 5

Excellent game. I loved how the map still showed you your ship. Well done. Thanks!

3 5 3

Although the idea is fun and the maze generation code definitly deserves a look, it is just too long to get through...
Plus the game crashed (although I didn't catch the exception)...

3 3 2

This game was fairly well done. The control was a little "fast" which lead to a lot of unnecessary death. I played until the game, unfortunately crashed. I got far enough to pick up one key card. Here is the traceback:

Traceback (most recent call last):
File "spelunker.py", line 124, in <module>
(changeloop, loopargs) = currentloop.tick(globals)
File "/home/steve/pyweek/spelunker/src/spGame.py", line 353, in tick
if (self.__pmazex == self.__exitX and self.__pmazeY == globals.gMazeH - 1 and 3 in self.__player.heldKeys):
AttributeError: Game instance has no attribute '_Game__pmazeY'

4 3 3

Fun, graphics are adequate, but sounds are missing. The map view could be slightly improved, though. It's hard to see the entrances to the highlighted rooms.

2 3 3

Endless labyrinths that look the same... Always cool to see auto-generated content but there should have been less with higher quality to be entertaining.

5 4 3

Damn well polished and cool! Except that I lose like 2.5 lives per battleship. I love the lobsters. Reminds me of Hunt for Red October for the SNES. That game's sounds would fit great here.