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The Blood Planet

Welcome to the Mars Secret Lab!
You are a government-bred parasitic organism on Mars with a unique ability to inhabit and control humans. Your goal is to escape from this lab using your super power. Every time you leave a person, he dies. Go through this puzzle with great care and think over your every step - after all, you have only one chance, if the guards notice you, then the game will end and it will be possible to start it again only by restarting it completely.

Requires:

  • pygame

Controls:

  • A, D - move the character
  • W - jump
  • E - use character
  • Q - shoot

All code, all character models, levels, music and sounds are made by True Expanded Legendary Great Madmen.

github.com/ItsHimReally/TheBloodPlanet

Awards

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Scores

Ratings (show detail)

Overall: 2.6
Fun: 2.3
Production: 2.6
Innovation: 2.9

28% respondents marked the game as not working.
Respondents: 10

Files

File Uploader Date
TheBloodPlanet_release.zipfinal
Final Game
ItsHimReally 2022/09/11 21:18
TBP_Logo.pngfinal
Game logo
ItsHimReally 2022/09/11 21:15
TBP_Gameplay.png
Gameplay
ItsHimReally 2022/09/11 20:06

Diary Entries

Days 1-2: Just the beginning

Hi all! During the development process, we remembered that it would be better to keep our game development diary. And now we will talk about how we organized and what we did during these 2 days of the competition.

Day 1: Start and choose game genre

When we woke up with a ping @everyone that PyWeek 34 had started with the Red Planet theme, we were immediately elated as it was exactly what we expected. We split up our team right away. Someone programmed, and someone started to write design documents and think over the concept of the game. Together with the whole team, after spending a whole day discussing the topic, we came to the conclusion that we would make a platformer with puzzle elements in the style of pixel art. We assigned tasks and immediately started working on them.

Day 2: Start of development

Having returned home, we immediately began to do the tasks that we had distributed the previous day. Designers drew some characters, some level designs, picked up musical accompaniment according to the theme of the game and design documents, decided on the name. The developers also started to have their first successes — we coded the "architecture" of the game, where we made some tasks easier for ourselves, however, in tests this architecture stopped working. The game itself has not yet been created, and we understand that at the moment we are very late, however, this is our first competition, and we are sure that we will definitely solve the problems with the development of the game.

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Day 3: We must try and try

After long hours of development, our game is finally launched on the third day of the competition! Victory, you say? I will answer you: Victory in full measure. Part of our team writes code and continues to develop. While the other part is engaged in character animation, backgrounds, layouts. We continue to work through the task system and the game is already ready, according to bold estimates, by 20%. Dear comrades, the development of the game is proceeding strictly according to the schedule according to the plan. All assigned tasks are successfully solved. We have not lost our minds and continue to work! Road to the dream!

We can share with you our one more character, it will be uploaded in the screenshots. Good luck to all workers!

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Day 4-7: Active Development

What? Less than half of the competition is left! And what does it mean? It's time to start active development! The architecture of the game has already been developed, now it remains to complete the animation of all the characters, work out all the mechanics and, of course, fix the bugs.

Day 4-5: This is the basement.

We worked out the base of the game, movement, character classes, and fixed bugs.

Day 6: Very active work.

Our team worked until 0:00 UTC, right before the deadline. Due to our time zone, we stayed up most of the night, but we finished the game right on time! I want to express my deep gratitude to all members of our team, they did a really great job in one day.

Day 7:Testing.

Before publishing the game, we decided to fully test it and fix bugs, as the organizers allowed in the Discord server, and bring it to the ideal. The game is completely ready! We finally finished it, it was a productive work, thank you all!

Very soon we will publish this game and you can play it!

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