PyWeek - Lime Gang - feedback
Tee
gummbum
Nice, clever game! I was able to beat some of the levels just by piling up dark matter at the point I wanted the ship(s) to go. I don't know if this was intended, or if I cheated. :)
busterbeam
```
Traceback (most recent call last):
File "/home/user/python/pyweek/UGP/src/main.py", line 321, in <module>
main()
File "/home/user/python/pyweek/UGP/src/main.py", line 226, in main
settings.load_level()
File "/home/user/python/pyweek/UGP/src/settings.py", line 110, in load_level
self.ent_list = deepcopy(self.level_list[self.current_level].ent_list)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 146, in deepcopy
y = copier(x, memo)
^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 206, in _deepcopy_list
append(deepcopy(a, memo))
^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 172, in deepcopy
y = _reconstruct(x, memo, *rv)
^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 271, in _reconstruct
state = deepcopy(state, memo)
^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 146, in deepcopy
y = copier(x, memo)
^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 231, in _deepcopy_dict
y[deepcopy(key, memo)] = deepcopy(value, memo)
^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 172, in deepcopy
y = _reconstruct(x, memo, *rv)
^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 271, in _reconstruct
state = deepcopy(state, memo)
^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 146, in deepcopy
y = copier(x, memo)
^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 231, in _deepcopy_dict
y[deepcopy(key, memo)] = deepcopy(value, memo)
^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.11/copy.py", line 161, in deepcopy
rv = reductor(4)
^^^^^^^^^^^
TypeError: cannot pickle 'pygame.surface.Surface' object
```
Error message above, installed pygame as no requirements.txt and ran in venv on linux machine
cprogrammer1994
Congratulations making this game. The cursor grabs the objects at the top left corner. The gravity worked very well. It even seems to work very close to the dark matter objects center. I like the tutorial as well.
PyTM30
I like it, there's the occasional simulation glitch but no show stoppers. Maybe some indication of the gravity field would make it less trial and error.
SHAKAndawe
-Interesting concept
-Would have liked to see some sort of point system (less dark matter used the higher the points)
-Trajectory of things at times feels very off
Very neat puzzle game, I like the concept and the background story that follows through the levels. The fact that the black matter resets when you restart makes it a bit challenging though. Nice work.