PyWeek - Let's Build A Game - feedback

Fun 2 Prod 2 Inno 2

busterbeam

Game had a huge window. obviously developed on a 4K screen, while I have a low resolution making this game some what unplayable, window is not resizable.

Fun 3 Prod 4 Inno 4

DR0ID

Levels 9 and 10 seem to be unbeatable unless I have overlooked some secret mechanic.
Nice little game.

Fun 4 Prod 3 Inno 3

PyTM30

The dark matter mechanic is cool. I seemed to have some problems with hit detection and the last two levels appear to be impossible but otherwise it's a good game.

Fun 4 Prod 4 Inno 3

Jsteele

I really liked the aesthetics of the game and the core game loop. The only issue i had was that the game window was larger than my laptop computer screen, this made some of the levels tricky.

Fun 3 Prod 3 Inno 4

RicBin

Nice Game.

Fun 3 Prod 4 Inno 3

TenekeKutu_07

Nice platformer to build in a week, blob is cute

Fun 4 Prod 4 Inno 4

Cosmologicon

Pretty cool idea, and the blob sprite is well done. Good amount of levels to introduce the mechanic and let you try it out in a few different variations.

Fun 4 Prod 4 Inno 4

Hammish47

the physics engine was a bit jank (sprite would occasionally get stuck and sink into blocks) and level 9 was impossible, apart from that I really liked it. The animations were really good and the blocks were very detailed. Apart from level 9, all the levels were fun and well designed and I like the mechanics. The UI was also good, I would have liked a win screen, but its only a week so I can't ask for much. Game ran at a good framerate.

Fun 4 Prod 4 Inno 5

coffee

The mechanic with blocks that become "collisionless" until you shoot them is super creative and really fun to play around with.

Was really great fun even though I could not figure out how to beat level 9.

Fun 4 Prod 4 Inno 4

Heuser

This is actually a great game you guys created here. Great Job

Fun 3 Prod 3 Inno 2

Proiz92

I really enjoied the sixth level, and the game overall is pretty good. One thing that I disliked is the disappearing tiles. It would make sense if this feature forces the player to speedrun the level, but often times the level is just impossible to complete.

Fun 5 Prod 4 Inno 4

cprogrammer1994

Really nice game! As a teeworlds/ddrace fan I loved to see something similar.
Also the levels are challenging, I could solve all but level 9. I found a glitch to double jump from walls. I love hard to use game glitches.

Fun 4 Prod 3 Inno 3

SHAKAndawe

-Really fun concept
-Some of the collision detection for walls and stuff is a bit weird
-Wall jump is a bit inconsistent to land
-Maybe have an end of level indicator

Fun 5 Prod 4 Inno 4

Lanecrest

This was really fun!! I played all the levels but I'm not sure if the last level was finished or not because it doesn't seem to have an "exit" ? Either way this was really cool!

Fun 2 Prod 3 Inno 4

gummbum

A cute game. Blobby steals the show. :) I really liked the blob's expressions, and the challenging mechanic of converting dark matter bricks into normal matter to create temporary platforms. The sounds provided good gameplay feedback. The music selection was a nice atmospheric touch.

But ultimately the game derailed due to a technical issue. On my Win10 rig the game physics slowed a lot after completing one level. After two levels it was seriously slow motion, and after three it was unplayable. I had to restart the game several times to get through it. Direct menu access to levels was especially welcome here.

Welcome features that were missing:
- (enhance) Indicate in game which level you're playing
- (enhance) Indicate on main menu which levels you've completed; save and load this info
- (enhance) Some kind of visual cue that a temporary brick is about to go dark; it may have been a design choice, and that's okay; I just wish :)
- (problem) I fell through bricks when straddling two, and one of them went dark; this turned out to be a repeated frustration, and detracted from the fun I was having

Overall a good entry. I don't know if you could have predicted my frame rate issue, I chalked it up to an anomaly of arcade or other of the many dependencies; a minor problem that didn't affect the score, thanks to your menu design affording direct access to levels - thanks for that feature.

Congrats on finishing Pyweek!

Fun 2 Prod 3 Inno 2

preatomicprince

Cute graphics. Unfortunately after a couple levels the frame rate drops massively, making it particularly difficult to play. It's also not clear whether a level has been passed or failed.

Fun 4 Prod 3 Inno 3

ballipilla

Loved the animation of the blob. Found the levels increasingly challenging. The level design for some of the later levels were great.

Would have been nice to add a premise and story.

Overall a nice game. Well done.

Fun 4 Prod 3 Inno 3

mit-mit

This was pretty fun: at first I played and didn't realise I could use the mouse to shoot, but went back and read through the README to figure that game mechanic out: it certainly does require some gnarly two hand coordination to platform and mouse at the same time, but once I got the hang of it I really liked the game mechanic: some of thelater levels were very challenging :). I really like the cute blob creature art. Good work!