Green
Save your surroundings from being consumed by city.
Awards
Scores
Ratings (show detail)
Overall: 2.9
Fun: 2.8
Production: 2.9
Innovation: 3.1
Respondents: 17
Files
File | Uploader | Date |
---|---|---|
green-1.0.5.zip
— final
|
kent_turbo | 2009/05/03 13:26 |
green-1.0.4.zip
— final
|
kent_turbo | 2009/05/02 23:58 |
green-1.0.3.zip
— final
|
kent_turbo | 2009/05/02 23:56 |
green-1.0.2.zip
— final
|
kent_turbo | 2009/05/02 23:47 |
green-1.0.1.zip
— final
|
kent_turbo | 2009/05/02 23:32 |
green-1.0.zip
— final
|
kent_turbo | 2009/05/02 23:27 |
day6.png
Title screen |
kent_turbo | 2009/05/02 21:49 |
green-0.9.zip
— final
|
kent_turbo | 2009/05/02 21:47 |
day2.jpg
Day 3 ended |
kent_turbo | 2009/04/29 00:41 |
Diary Entries
Day 3 ended
Okay, almost half of the challenge is behind, time to check what's done.
The engine is almost ready, which leaves me with plenty time to work on the actual gameplay. The goal is to preserve natural land, which you used to consider yours since childhood, from the clutches of expanding city, somewhat sim-city like.
The graphics this time is of least priority, because it is not as important as the game itself, and requirements can change as concept is polished in the process.
OMG
Just uploaded pre-final release, without sound effects and music, just in case.
Green 1.0.4 - final submission
I can't believe this, but I actually managed to put together a complete game, with graphics, music and sound effects. There are still some minor scoring bugs, which I discovered at the last minute, but the game is playable nonetheless.
If you think it's too easy, you can tweak some parameters inside game.GameParameters class.