PyWeek - Team Behrens - feedback

Fun 4 Prod 3 Inno 3

Quikli

A cute little game. It unfortunately lacks any challenge :(, I played for awhile but it just kept getting easier. Got to 2000+ strength just by jabbing.

Fun 3 Prod 3 Inno 4

DR0ID

Cool idea with the vampire that never can die (except by sunlight ;) )

The game felt a bit unfinished without music or sound effects. But the main thing is that all had fun developing it.

Fun 3 Prod 3 Inno 3

mit-mit

It was a decent enough concept for a game: I liked that you had two game modes (exploration and fighting) in one. I guess the theme is neverending, but it might have made the game better to have a goal or some sort of end condition.

Fun 2 Prod 2 Inno 2

mauve

The combat in this game is not really engaging because there are no obvious reactions when you attack, such as sounds, effects, or animations. The enemy flips over but that isn't visually connected to the players attack. Wandering among the crates I don't really have a motivation to explore. It would help to have a plot, and some variety in the scenery.

Fun 3 Prod 3 Inno 2

Shyr

It was nice during the first minutes, then it became too easy and lost the meaning of keep playing.

Fun 3 Prod 2 Inno 2

chrisyan2000

could work on the gameplay and animations a lil more.

Fun 2 Prod 3 Inno 2

a1610002515

^_^

Fun 2 Prod 2 Inno 3

scott

This game reminded me slightly of pokemon. It was interesting to walk around for a bit, but ultimately not particularly fun - it didn't feel like there was a goal. I do like the infinite generation though.
(Also, there's a bug where if you run away from a fight, you still get all the extra strength from the fight, meaning there's no benefit to fighting).