Just Read the Instructions!
ERRATA: "left button" and "right button" are swapped in "the instructions". Leave it to me to make such a mistake. Sorry!
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That old game you bought, way back when...
It came with an instruction booklet, full of information. Some of it mundane, like "press LEFT to move left". Some of it quite helpful, like "press SELECT to rearrange menu items". And some of it beautiful: with low-resolution graphics, the paintings in the booklet primed your imagination, told you what to see in the pixels.
Nowadays, manuals have fallen out of favor. The games themselves contain tutorials, and designers strive to make even those tutorials unnecessary.
This game strives to bring back some of the charm of the old instruction booklets. Relive that feeling of suspense as you turn the next page, and apply the new skills to the game in front of you.
It doesn't have pictures – a week was too short. But it is colorful, once you open it.
(Before you open it, anything colorful is a bug.)
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That old game you bought, way back when...
It came with an instruction booklet, full of information. Some of it mundane, like "press LEFT to move left". Some of it quite helpful, like "press SELECT to rearrange menu items". And some of it beautiful: with low-resolution graphics, the paintings in the booklet primed your imagination, told you what to see in the pixels.
Nowadays, manuals have fallen out of favor. The games themselves contain tutorials, and designers strive to make even those tutorials unnecessary.
This game strives to bring back some of the charm of the old instruction booklets. Relive that feeling of suspense as you turn the next page, and apply the new skills to the game in front of you.
It doesn't have pictures – a week was too short. But it is colorful, once you open it.
(Before you open it, anything colorful is a bug.)
Awards
Scores
Ratings (show detail)
Overall: 4.0
Fun: 3.4
Production: 4
Innovation: 4.5
Respondents: 8
Files
File | Uploader | Date |
---|---|---|
003.png
Ready to read the instructions? |
encukou | 2017/10/22 00:01 |
jrti_game.zip
— final
ZIP archive (named .zip) |
encukou | 2017/10/22 00:00 |
jrti_game.pyz
— final
ZIP archive (Python-executable) |
encukou | 2017/10/21 23:59 |
002.png
Just read the instructions! |
encukou | 2017/10/15 17:11 |
001.png
I have an intro screen! |
encukou | 2017/10/15 10:33 |
Diary Entries
Start!
I have an idea. I dreamt of it after I saw the five possible topics -- about four hours before the challenge start.
I'm glad "they're behind everything" won.
I'm glad "they're behind everything" won.
End.
Looks like I haven't done much in the way of diary writing. I was busy with Pyglet!
Turns out just I like playing around with little animations and behaviors. Too much, maybe. So: no sound, the "story" is very hidden, and the puzzle is short.
But hopefully it's still fun! (And hopefully it'll run on other people's machines -- I didn't optimize at all.)
As my first PyWeek entry, and as a game made in three days (I need to work, too!), I think I'll call it a success.
And now, off to bed! Looking forward to play all the other games :)
Turns out just I like playing around with little animations and behaviors. Too much, maybe. So: no sound, the "story" is very hidden, and the puzzle is short.
But hopefully it's still fun! (And hopefully it'll run on other people's machines -- I didn't optimize at all.)
As my first PyWeek entry, and as a game made in three days (I need to work, too!), I think I'll call it a success.
And now, off to bed! Looking forward to play all the other games :)
Update (with Python 3.7 compatibility) is on PyPI & GitHub
The files here pin/bundle the Pyglet dependency, which is not compatible with Python 3.7+.
An update is available on PyPI:
pip install jrti-game
Or on GitHub: github.com/encukou/jrti_game
If the game does not run for you (on Python 3.6+), you can let me know via a GitHub issue. (I'll be happy for other bugs as well, but I don't promise to address them – this game was a week-only effort.)