PyWeek - Habibis am Hustlen - feedback
mit-mit
DR0ID
Impressed by the production. The npc player is not that easily defeated. But I got the impression, that it could swipe faster than me.
Tee
I played solo and kept getting crushed. :) Great production, I really like the aesthetics, and trying to hit the opponent while parrying was really fun. Great work!
ntoll
Didn't work on Linux for me. :-(
This is a shame because I was really looking forward to playing it. Perhaps next time, rather than packaging it up, you could just do the standard Python thing with `requirements.txt` and so on along with the assets and Python code? I find it a lot easier to both create and consume.
Spears Dracona
The bot kicked my butt. I'd probably have more fun playing with a real person who is just as bad at it as I am. But either way I'm impressed with everything you managed to do here.
speedlimit35
This game is kind of crazy, The 3d models were so cool. The bot was really hard though. Really polished game and I can't believe this was done in a week. Would be nice if the movements and attacks were more fleshed out so that there is more strategy to pvp
Anders
- I am guessing the theme is incorporated through the waterfall setting?
- really cool since quite different than most of the games
- production level fantastic. online version + demo both great
- awesome job!
Very cool: I loved that you guys managed to include both the single and multiplayer option, although unfortunately I didn't get a chance to try the multiplayer. The game looks really nice with the swish 3D graphics. I found the sword fighting a little bit tricky and would get owned by the AI, but still cool! I might need to spend some more timeplaying and getting used to the tactics of the fight! Well done!