PyWeek - Team Fireball - feedback
Tee
mit-mit
Cool platformer demo! I liked the graphics and scrolling screen: the physics were a bit tricky to get use to at first but eventually I found them fun. The default controls were awkward for me, so great work on the menus and ability to switch controls in game. I wasn't entire sure what my objective was supposed to be: I reach to top of the building for the level end, but I never understood where else I was supposed to go? I explored down around some of the other buildings, but it looks like there were lots of areas I couldn't access? I also wasn't quite sure how this game was matched to the theme? Good game!
Alex
Looks like a good core of an engine! I didn't find much game built on it, though (just the one level?) The movement, especially with the dash, feels very skittish and was challenging to control.
speedlimit35
I think there's only one level? I explored the map but I could never win. Then one time I just went up to the yellow think and it says level clear. And then when I press escape it goes back to main menu. So I think I beat the game? With some more levels and level design I think it would be even better.
andyhd
This is more like an engine demo than a game. I managed to get to the yellow sign and a "Level Complete" screen, but then nothing more happened.
TiredDadBod
This game was a little bland. The level outlook and graphic were almost smooth. As I moved, there was some glitchy frames. The controls worked well. However the biggest concern is that I had no idea what the objective was, what to do, and I did get stuck at one point and had no way of resetting unless I went back to the main menu. I went to the yellow square at the top and it said "level complete" but there was nothing after that.
If there was music, I did not hear it. The game has great potential as it seemed fairly large in scale and had some good bones to it, but it just felt incomplete. Great try though!
Cosmologicon
Seems like a good start. The dash mechanic is pretty powerful for such small platforms so it was hard for me to use it effectively, but it seems like a cool idea.
Looks like this was starting to become something cool, but there doesn't seem to be much gameplay. Nice work though!