PyWeek - Elite-Ra - feedback
DR0ID
Tee
I really like the overall feel of the game, especially the music (I saw you made your own music). The game itself is a pretty fun series of minigames but generally simple. There are a few issues such as in the maze, it is difficult to enter T-shaped areas, and in the last minigame it's easy to find yourself trapped, which was a bit frustrating (I stopped there). But overall, this was a neat game.
mit-mit
This was a pretty fun game: all the mini-games were pretty straightforward and no super innovative game mechanics or anything, but they were all put together well, and everything packaged nicely together. I liked all the cutscenes. The last level was a bit hard, or mainly just frustrating because often you couldn't physically turn out of the road and dodge things due to the randomness of the obstacle positions.
encukou
The game doesn't work for me as-is, because pygame has limited support for mp3 – see https://www.pygame.org/docs/ref/music.html
I could get it to work after converting to "ogg" as the docs suggest.
I like the variety in this game!
gummbum
I like the music, it really fits and I see that it is made by the team. Good stuff. The three separate minigames was an interesting idea, reminded me of old Atari. It might have been more fun and better production if you had rotated them in increasing difficulty.
But here's some feedback - and these are just my opinions, I don't speak for everyone: (production and fun) riddles can be a game breaker if you don't have some way to get hints; (fun) the mining minigame was too twitchy and random, I just had to keep redoing until I got a good roll and made it through; (production and fun) some graphic effects to juice it up would have been very welcome; (innovation) it needed something to score higher on innovation, I can't think of any suggestions but there must be ways to do something a little unusual which would be a delight to jaded old gamers.
Overall this is a well done game, and I can appreciate that. Quite good, actually, for a first Pyweek! What you have is a solid execution. It is a nice experience to run a game and it works all the way through. This is a nice job you can all be proud of. I'm looking forward to seeing you improve next time. I hope this feedback helps. Congrats on finishing, not everyone can boast of that. :)
Xyolidge
It deserves a little more testing, since it would appear things like pixel perfect maze in limited time is not *that* fun; and final race leads frequently to unwinnable situations.
That being said, it's likely little game, maybe a little too short.
fireclaw
Window opened and immediately closes again without any useful terminal output.
thetrav
Looks like you kind of built three different games here, the basics are all in place, but it may have been better to focus your efforts on polishing just one as the rough edges make the fun hard to find
_rasKa
Im sorry that Im not able to play your game, but I dont want to setup a venv and install pygame 3.7
Are you sure it wouldn't work on newer versions?
(im using 3.9)
richard
I found the controls in the maze very fiddly - having to line up precisely with side passages to move down them was difficult.
I had no idea how to solve the riddle :(
nice game, the maze was a bit difficult to pass (missed the 'entry' a lot)