The Shady Wood
Use the arrow keys to navigate the forest and the C, F, and S keys to use items. The items don't respawn, so be sure to ration them if you get lost.
The forest is also procedurally generated, so you'll get a different map everytime you play!
Good luck and enjoy!
edit: If you try to run `run_game.py` and it gives an error like `Python was not found`, try removing the shebang on line 1 of `run_game.py`. (Thanks Lanecrest!)
github.com/guidopetri/the-shady-wood
Awards
Scores
Ratings (show detail)
Overall: 3.8
Fun: 2.8
Production: 4.6
Innovation: 3.9
Respondents: 12
Files
File | Uploader | Date |
---|---|---|
anne_title.png
Title screen |
siddhartha13 | 2023/04/01 23:57 |
the-shady-wood-v1.1.4.zip
— final
Source ZIP v1.1.4 |
siddhartha13 | 2023/04/01 23:54 |
shady_wood.exe
— final
Executable v1.1.4 |
siddhartha13 | 2023/04/01 23:52 |
snail_anne.gif
Snail coming out from Anne's location |
siddhartha13 | 2023/03/31 21:46 |
snail_center.gif
Snail coming out from center of tile |
siddhartha13 | 2023/03/31 21:46 |
anne_wip_candle.png
Anne holding a candle up for light |
siddhartha13 | 2023/03/31 04:42 |
anne_wip_gameover.gif
WIP - HP + gameover screen |
siddhartha13 | 2023/03/30 01:18 |
photo_2023-03-28_09-29-13.jpg
Start of day 3 |
siddhartha13 | 2023/03/28 14:36 |
Diary Entries
Start of day 3
We're making a game in which a little girl goes on a picnic and gets lost in the woods, and has to find her way out. She has some light-emitting items, but for the most part, she is in the shadows...
So far we have sprites for the main character and some tiles for the background/foreground. The shadow / light mechanism also works (just using a multivariate normal to set transparency values) and we have a hp bar/GUI icon.
Next steps for us: item icons, the item bar GUI, and figuring out how to create a map / blit the appropriate map pieces.
Day 5
End of day 5
As for code - this is still kinda far. I'm starting to have to prioritize what needs to make it into the final game vs what doesn't. The big missing items are all the dialog boxes (for which I already have a system, but it'll have to be extended) and misc sounds (music is already done).
Tomorrow, I'm working on one last effect animation (timeboxed), then moving on to dialog soon after. If I get through both dialog and the misc sounds tomorrow then there's one last item effect to implement (which will be a little complicated - it has its own AI!) and item pickups.
End of Day 6: Just wrapping up the final pieces
The game itself is nearly complete as well! Thanks to @siddhartha13 for all the tiny adjustments to improve the look of and balance the gameplay. All that's left really are bug fixes and playtesting.
It's crazy to look back and realize just how much we were able to accomplish over only a week. It's been really fun!
Dawn of the final day - 9.5 hours remain
SUPER fun game jam, thanks everyone for making this a great experience!