PyWeek - drones_flier - feedback
Well, I have no idea what this game was about or what actually happened in there, but at least it didn't crash and had some soundeffects. I'm also not sure how this is trying to fit into the theme, but there are a lot of others that stretch the theme quite a bit.
I wasn't sure what to do in the room with the other person - though I admit I was rushing through entries so probably my fault.
I needed some instruction on what to do in the game.
Add a running sprite to you player character and toggle back and forth between standing and running such that the sprite looks like it is moving rather than skating.
Nice game but I was confused of what the items I collected were and also the doors. I was just walking up to all of the rectangles and seeing if something would happen.
Congrats on your finished game!
Cool, not a bad start. It was a bit hard for me to tell exactly what I was doing, like I didn't know those were vents until I read the image filenames. I understand it's hard to make realistic graphics in time, but maybe you could have some dialog like "Hmmm... I wonder if I can fit through that vent." or even just mention it in the readme. Looking forward to your next game!
I think I finished the game, or maybe I died? I'm not sure, I got to the "2" and then it said game-over. Good work on getting your game finished, given you hadn't used pygame before! It was pretty fun, I felt a bit lost at first, but I eventually got my bearings, there were enough objects in each room for navigation. You could perhaps consider incouding a readme, or specify controls: I assume it was just arrow keys, but not sure if there were any other buttons I was supposed to be pressing.
would be nice if the Console wouldn't be spamt.
There is a lot to improve here, but it is a good start. (My firsts games had no sound at all.)
well.. the award is true..
the controls are not the best
but the game is ok
Nice work on your first PyWeek entry. :) With games like these it helps to spend some time architecting a way to more efficiently and elegantly create rooms and place objects therein, compared to having lots of if/else checks. That will help you to be able to spend more time on content creation, audio, graphics and polishing.
Controls were confusing, and I wasn't sure if I won or not.
A valiant attempt at a basic escape room. The basic art assets made it a bit tricky to distinguish what was what, and it wasn't always obvious where the character needed to be positioned to interact with an object. Nevertheless, progression was fairly clear with the 'ding' sfx and I got to the end without too much trouble. Not a world-beater but a passable game! Might have benefitted from some background music.
blocky art :D