Dbay
Unfinished, but at least you can run this one.
"""Collaborate with bad scientists to invent something weird. Beware! Budget is limited and they are not so easy."""
This is what I planned and not implemented.
Awards
Scores
Ratings (show detail)
Overall: 1.7
Fun: 1
Production: 2.2
Innovation: 2
Files
File | Uploader | Date |
---|---|---|
main_ss.jpg
screenshot |
Dbaiawy | 2012/05/14 00:39 |
my_garbage.zip
— final
Added README.txt |
Dbaiawy | 2012/05/13 14:30 |
Diary Entries
Project Started
I spent almost 5 hours to think about the concept blankly.
Finally, an idea came into my mind, so I sketched out the whole game design!
I will start coding tomorrow.
I realized...
Finished drafting the class design.
I may upload it when the pyweek server is fixed.
The coding work will become a bit more harder than I thought, as far as I can see.
I might fail, but let's go forward, because this is a 'Challenge'.
A lot of GUI parts are required, and I have no time to build it from scratch.
Thus I picked out Albow for a GUI library.
This humble library will fit my rush coding.
I'll try to check how I can implement it into my source code.
Still being garbage
3 hours was devoted to write some test codes.
Looking over Albow's source was quite enjoyable.
The project status is still alpha stage and what I've done is less than 5% of total.
Nothing playable at the moment.
I have to think about shrinking the project itself...
OK
I'm active and have no outcome.
OK...
Today I wrote some code and screen image.
What I am making is:
Genre: Management Simulation
Idea: Invent & develop something weird with odd scientists.
Concept: Make simulation game more active and vivid powered by pygame.
I'll do my best on Saturday and at least make a playable demo.
Done
After taking a rest, I uploaded the final submission with a document and screenshot.
This was really hard project, I only slept 3hrs/day during the challenge.
Total 32 hours I spent, just to make this unfinished game-like.
The main reason why is that I was new to both pygame and Albow.
In the first plan, player can invent something weird with bad scientists and sell them.
I made whole my plan shrunk and tried to make at least 'executable' thing.
After all, the game becomes nothing relevant with the 'Mad Science' theme,
what a shame XD
Nonetheless, I really enjoyed this challenge and hope to join the next.
I will check other entries tomorrow. At a glance, some of them are very gorgeous.
Thank you.