PyWeek - Davshancik - feedback
busterbeam
DR0ID
Despite the description of the controls it was not playable. The main reason is probably the lack of a reference point. I cold not see what effect the key press had. After trying 10 times I gave up.
cprogrammer1994
I like the overall composition. I think this game could have been much more fun if there were more objects in the scene, or just some random little objects floating. I often found nothing but the ship present and had to look at the numbers to control the ship. When the asteroids were around it was a way better experience. Also the far clipping plane is too short. I was able to collect at most one asteroid per game.
mit-mit
Interesting game! I found it pretty difficult to navigate around, but that was part of the challenge: good work on the software 3D rendering using pygame. Perhaps a few sounds and a bit of music could help improve the production too!
PyTM30
It's quite confusing, I did manage to figure out what to do but when there are no polyhedrons in view it's very difficult to tell how you're moving.
Jsteele
Good try. The rules were a tad obtuse, I played through a few times and couldn't figure out how to gain points at all.
RicBin
I had problems with the resolution, only a quarter of the ship was shown.
coffee
Fun little game but I found the controls a bit unintuitive.
The fairly low render distance was a bit limiting.
SHAKAndawe
Weren't really any instructions so I wasn't sure what to do or what was going on
Lanecrest
Fresh concept but I really struggled to figure out how gravity actually came into play so making navigating to whatever my destionation was supposed to be didn't feel good
preatomicprince
Nice use of 3D graphics with pygame. Not much challenge or fun, but came across as more of an interesting tech demo
draw distance is short. didn't give much of an opportunity sorry. this was the last game I reviewed tired and bored.
it wasn't clear what I was supposed to be doing, but doing 3D is hard, not many submissions did it so well DONE!!!