A tank, exhibiting symptoms of a temporal stability breach

Temporal Stability Breach

WARNING! WARNING! This entry is unfinished: it works, and is amusing for 30 seconds (esp. the fabulous voiceover track) but all you can do is drive around. Your tank accidentally fell into a time-machine. Ooopsie! Emerging bleary-eyed from the resulting timestorm, you seem to have emerged in a jungle, amongst stone ruins. Searching for a route back to civilisation, you find that the heavy mayan stone doors respond to pressure plates in the floor[1]. Surely there is some way to trigger the pressure plate so that you can get through? Your thoughts are distracted by a sound from the timestorm behind you... [1] not yet implemented.


Deserves a Cheers!
Presented by phoe6

Give this entry an award


Ratings (show detail)

Overall: 2.1
Fun: 1.7
Production: 2.5
Innovation: 2.1

9% respondents marked the game as not working.
0% of respondents wished to disqualify the entry.
Respondents: 19


File Uploader Date
A tank, exhibiting symptoms of a temporal stability breach
tartley 2011/04/10 14:01
Windows binary
tartley 2011/04/10 13:57
Source distribution
tartley 2011/04/10 13:56

Diary Entries


I've uploaded something - it isn't a game though. You can just drive around.

I made a few checks-in today over and above pure bug fixes:
feel free to mark me as DQ as a result, that's entirely cool.

I'm not expecting to get any points at all, since it isn't remotely finished, but I thought you might like to see the 'dizzy-o-vision' in action, and hear the fabulous voice acting work.

Add a comment

bugs and workarounds

Probably worth repeating this section of the README here:

It segfaults for me on Ubuntu about 20% of the time, ever since I added music and sound playback. I'm hoping that this is a combo of my audio hardware and drivers, but if it crashes for you too, try using the '--silent' command line option.

Also, the frame rate is low (~30fps) for me on Ubuntu. If you get less than your screen refresh rate, then you can probably increase the framerate somewhat by passing the '--novsync' option.

The collision detection is ropey: I'm just doing an axis-aligned bounding box collision. Also, you can drive through anything if you are determined enough.

1 comment