Temporal Stability Breach
WARNING! WARNING! This entry is unfinished: it works, and is amusing for 30 seconds (esp. the fabulous voiceover track) but all you can do is drive around.
Your tank accidentally fell into a time-machine. Ooopsie!
Emerging bleary-eyed from the resulting timestorm, you seem to have emerged in a jungle, amongst stone ruins.
Searching for a route back to civilisation, you find that the heavy mayan stone doors respond to pressure plates in the floor[1]. Surely there is some way to trigger the pressure plate so that you can get through?
Your thoughts are distracted by a sound from the timestorm behind you...
[1] not yet implemented.
Awards
Scores
Ratings (show detail)
Overall: 2.1
Fun: 1.7
Production: 2.5
Innovation: 2.1
0% of respondents wished to disqualify the entry.
Respondents: 19
Files
File | Uploader | Date |
---|---|---|
03-final.png
A tank, exhibiting symptoms of a temporal stability breach |
tartley | 2011/04/10 14:01 |
TemporalStabilityBreach-win-binary-0.0.1.zip
— final
Windows binary |
tartley | 2011/04/10 13:57 |
TemporalStabilityBreach-src-0.0.1.zip
— final
Source distribution |
tartley | 2011/04/10 13:56 |
Diary Entries
uploaded
I've uploaded something - it isn't a game though. You can just drive around.
I made a few checks-in today over and above pure bug fixes:
https://bitbucket.org/tartley/pyweek12/changesets
feel free to mark me as DQ as a result, that's entirely cool.
I'm not expecting to get any points at all, since it isn't remotely finished, but I thought you might like to see the 'dizzy-o-vision' in action, and hear the fabulous voice acting work.
I made a few checks-in today over and above pure bug fixes:
https://bitbucket.org/tartley/pyweek12/changesets
feel free to mark me as DQ as a result, that's entirely cool.
I'm not expecting to get any points at all, since it isn't remotely finished, but I thought you might like to see the 'dizzy-o-vision' in action, and hear the fabulous voice acting work.
bugs and workarounds
Probably worth repeating this section of the README here:
It segfaults for me on Ubuntu about 20% of the time, ever since I added music and sound playback. I'm hoping that this is a combo of my audio hardware and drivers, but if it crashes for you too, try using the '--silent' command line option.
Also, the frame rate is low (~30fps) for me on Ubuntu. If you get less than your screen refresh rate, then you can probably increase the framerate somewhat by passing the '--novsync' option.
The collision detection is ropey: I'm just doing an axis-aligned bounding box collision. Also, you can drive through anything if you are determined enough.
It segfaults for me on Ubuntu about 20% of the time, ever since I added music and sound playback. I'm hoping that this is a combo of my audio hardware and drivers, but if it crashes for you too, try using the '--silent' command line option.
Also, the frame rate is low (~30fps) for me on Ubuntu. If you get less than your screen refresh rate, then you can probably increase the framerate somewhat by passing the '--novsync' option.
The collision detection is ropey: I'm just doing an axis-aligned bounding box collision. Also, you can drive through anything if you are determined enough.