PyWeek - chrisyan2000 - feedback

Fun 1 Prod 4 Inno 3


Nice work, but it's boring.

Fun 4 Prod 4 Inno 4


This was a cool experience. I got all endings (well, I got the last one while I was busy writing this comment :)). The game is nicely polished. I enjoy all the animations and details like walking in reverse when traveling through time. Thanks for making this game!

Fun 3 Prod 5 Inno 5


I guess it would have been more fun if I had more patience

Fun 2 Prod 4 Inno 4


Very interesting and original game !

I had to change the paths for fonts before running the game on linux though, where the path separator is "/". It is always better to use os.path.join or pathlib when using paths ;)

Thanks for this half hour of fun !

Fun 4 Prod 5 Inno 4


simple yet nice game

Fun 4 Prod 5 Inno 5


Very well made. Can see this grow into a large puzzle game. loved the ending.

Fun 3 Prod 4 Inno 5


It's games like this that make me love pyweek: this was very strange but very cool, had me hooked while playing. I only went through one ending then went to the youtube to watch the others. First clue took me an eternity to figure out, then pretty much flowed from there. I had to alter filepaths to get to work on osx.

Fun 3 Prod 4 Inno 3


You can sure kill a lot of living beings in the game ;)

I like the art-style a lot, though I'm not sure why outlines dissapear when you walk. Is the main character a ghost? Puzzles were exactly the right difficulty. Theme implemented nicely. Good job!

Fun 4 Prod 4 Inno 5


I was looking forward to playing your game since the dev diaries. I got the destruction and time travel endings on my own but had to watch the playthrough to get the hell ending.

Disqualify Fun 3 Prod 3 Inno 3


The game fails on non-Windows platforms, because it uses backslashes as directory separators. It's easily fixed, though.

The world-changing effects of turning pipes seem somewhat arbitrary.

Fun 3 Prod 5 Inno 5


This was a really clever puzzle game! I finished all four endings in this order: boring, time travel, destruction and hell. I saw divide by zero hint and was confused by it since the calculator didn't have any operators (just numbers). I also didn't talk to the box enough to start.

But I really wanted to figure out all of the puzzles - so good job making a compelling game that encouraged trying again in different ways!

Fun 3 Prod 3 Inno 3


Hey, I'm sure this was just an accident, but I think you've misused a real-world religious symbol in the Hell ending. I would recommend changing out the ground_h texture to something else. Just FYI!

It's cool that the puzzles had more than one solution. I like that there's multiple endings. I would say it's not really a surprise when "such a small action can cause this", because the story is so weird to begin with I had no idea what to expect. I could have gone for more challenging puzzles, but I had fun solving them, especially the second one, and the hint system is good. I like that you can completely skip the hints and exposition by not messing with the chat box.

Fun 4 Prod 4 Inno 3


I quite liked the puzzles.

Fun 2 Prod 4 Inno 3


Pretty silly, kinda cute. If the game is meant to be played multiple times, though, then why is the beginning so slow paced? At least let me mash K to go through the dialog faster. And why is the interact key K anyway?

Fun 4 Prod 5 Inno 4


I really like this game! It is a great puzzle game, and the final look is incredible. The puzzles were not too hard, but it was challenging, and the different endings were fun to explore.

Fun 3 Prod 3 Inno 3


Got some strong Stanley Parable vibes