PyWeek - chrisyan2000 - feedback
Xyolidge
Tee
This was a cool experience. I got all endings (well, I got the last one while I was busy writing this comment :)). The game is nicely polished. I enjoy all the animations and details like walking in reverse when traveling through time. Thanks for making this game!
ddorn
Very interesting and original game !
I had to change the paths for fonts before running the game on linux though, where the path separator is "/". It is always better to use os.path.join or pathlib when using paths ;)
Thanks for this half hour of fun !
pillitoka
Very well made. Can see this grow into a large puzzle game. loved the ending.
mit-mit
It's games like this that make me love pyweek: this was very strange but very cool, had me hooked while playing. I only went through one ending then went to the youtube to watch the others. First clue took me an eternity to figure out, then pretty much flowed from there. I had to alter filepaths to get to work on osx.
zwerver
You can sure kill a lot of living beings in the game ;)
I like the art-style a lot, though I'm not sure why outlines dissapear when you walk. Is the main character a ghost? Puzzles were exactly the right difficulty. Theme implemented nicely. Good job!
Starbuck5
I was looking forward to playing your game since the dev diaries. I got the destruction and time travel endings on my own but had to watch the playthrough to get the hell ending.
encukou
The game fails on non-Windows platforms, because it uses backslashes as directory separators. It's easily fixed, though.
The world-changing effects of turning pipes seem somewhat arbitrary.
dowski
This was a really clever puzzle game! I finished all four endings in this order: boring, time travel, destruction and hell. I saw divide by zero hint and was confused by it since the calculator didn't have any operators (just numbers). I also didn't talk to the box enough to start.
But I really wanted to figure out all of the puzzles - so good job making a compelling game that encouraged trying again in different ways!
Cosmologicon
Hey, I'm sure this was just an accident, but I think you've misused a real-world religious symbol in the Hell ending. I would recommend changing out the ground_h texture to something else. Just FYI!
It's cool that the puzzles had more than one solution. I like that there's multiple endings. I would say it's not really a surprise when "such a small action can cause this", because the story is so weird to begin with I had no idea what to expect. I could have gone for more challenging puzzles, but I had fun solving them, especially the second one, and the hint system is good. I like that you can completely skip the hints and exposition by not messing with the chat box.
schilcote
Pretty silly, kinda cute. If the game is meant to be played multiple times, though, then why is the beginning so slow paced? At least let me mash K to go through the dialog faster. And why is the interact key K anyway?
njbradley
I really like this game! It is a great puzzle game, and the final look is incredible. The puzzles were not too hard, but it was challenging, and the different endings were fun to explore.
Nice work, but it's boring.