alia
Some 3d/2d rotating thingo...
First pyweek and still learning python so should be insteresting.
:)
Awards
Files
File | Uploader | Date |
---|---|---|
maze-as-heightmap2.png
A better solution would be to use a mesh - but that means i have to generate it.. gah. |
alia | 2007/09/03 19:51 |
maze-as-heightmap1.png
The problem with a heightmap is i cant seem to get a handle on the correct scene entity to rotate it |
alia | 2007/09/03 19:50 |
maze-as-boxes.png
maze as boxes |
alia | 2007/09/03 19:48 |
ss1-mazegeneration.png
Circular Maze generation. yo. |
alia | 2007/09/03 05:03 |
Diary Entries
day 1?
So i kinda like this python thingo - its supermegafunrad... or something. Anyway my original idea was a 3d rotating marblemadness crossed with some maze game.. or one of those old ball maze jobbies.
I prob wont have time to finish - but thats ok.. its the journey that counts.. right. right?
I prob wont have time to finish - but thats ok.. its the journey that counts.. right. right?
ogre/ode
So pyogre i think is a little less easy to use than the c++ version - debugging being the main problem and my lack of python knowledge being the other.
So far I have a basic image of what i want - consisting of a hacked together heightmap in ogre and a seperate app with the maze generation. Im just trying to find a way now to generate a hightmap within ogre. Im going to first try to give ogre the data directly (would be nicest) and if that doesnt work ill just create a heightmap and save it to disk (and get ogre to load it for me)
So far I have a basic image of what i want - consisting of a hacked together heightmap in ogre and a seperate app with the maze generation. Im just trying to find a way now to generate a hightmap within ogre. Im going to first try to give ogre the data directly (would be nicest) and if that doesnt work ill just create a heightmap and save it to disk (and get ogre to load it for me)