PyWeek - Alasala - feedback

Did not work


Don't understand how to launch it.

Did not work


could not get it to run on win (not bash!)
and I didn't want to login to that server

Fun 4 Prod 4 Inno 4


Well made game! But after stage 14, I can't proceed to stage 15. Nothing happens, the fight won't load. Did I do something wrong?

Fun 4 Prod 4 Inno 3



Fun 3 Prod 4 Inno 4


I really like the idea of this game, and the variety of heroes is cool. It's interesting to look at their abilities. However, I didn't have as much fun as I expected, and the reason is that it's a bit hard to absorb what each character does and which ones are better, and I don't really know to build the roster. Maybe it would benefit from some simplification so the player can decide on the roster more strategically. It's cool to find the heroes and see the battles but I felt like I wasn't actually doing much other than watching battles (admittedly I didn't go too deep, maybe there was more to this). I feel like this is very close to being a great game but the learning curve makes it hard to play in my view.

Fun 3 Prod 5 Inno 4


Really well designed and charming graphics, a ton of interesting content and a good sense of humor! Definitely gets a lot of points for style! I especially like the fact that battles are arguments. The gameplay is pretty bewildering. I made it to stage 35 and I still have no clue how to pick my team. The ability descriptions are great, I just can't figure out how to use those to get an advantage against specific enemies. I don't know if we're supposed to be able to deduce it from the descriptions or figure out what's going on in battle, but either way I could use some help. Still, the basic game loop is good enough and the story is compelling enough that I gave it my best shot! I made sure to level up any heroes with audio diaries first, that was a nice touch!

Fun 4 Prod 5 Inno 4


I had a fun while playing game. I was only disapointed I couldn't create a team of 5 Gumdorfins. Simulations remind me these from Totally Accurate Battle Simulator, which is good.

I'm impressed. Code is well organised, number of units is high and storyline is unique.

Fun 2 Prod 4 Inno 4


Progression was really slow, much slower than I'd like it to be. Otherwise, it was a pretty fun game!

Fun 2 Prod 4 Inno 3


I thougth the animated characters were pretty good. The game play wasn't very interactive though.

Fun 2 Prod 3 Inno 3



Fun 4 Prod 5 Inno 4


Really neat take on combat, arguments! Wish I had more time to devote to give it a thorough run through, it seems like there's some depth you wouldn't expect.

Fun 3 Prod 4 Inno 3


I liked the 3D models and the super zany battles! The game had a very cute aesthetic, and it's awesome that you can set this up to play from a web browser.

Disqualify Fun 2 Prod 2 Inno 3


I feel like there's an awful lot of javascript here for a python competition. I understand how the theory is that the game logic is in the back end and the JS is "just doing rendering" but there's a whole physics engine in there, all the interaction rules are html & css based.

It's not a bad mix of technology for a generalized event, but for a python specific event my feeling is that it's crossed a somewhat subjective line

Fun 3 Prod 4 Inno 4


I was really disappointed in Will!! Expected more from him!!

And the worm thingy is just utterly useless :P

Great job on the wonky physics!!

Enjoyed playing this entry, liked the artwork. Could've use a bit of music/sfx though.

Fun 3 Prod 3 Inno 4


Really an interesting game. The fight scenes are a bit strange to look at though.

Fun 3 Prod 3 Inno 3


A good game, Though sometimes the graphics were glitchy and gameplay isn't explained properly in game.

Fun 2 Prod 5 Inno 5


Very interesting stack and great graphics. A bit lacking on interaction in the gameplay.