The menu

Featherbound

My attempt at making another block game but with a small compromise towards production values.

Awards


Seamless Levels Trophy
Presented by kent_turbo

Give this entry an award

Scores

Ratings (show detail)

Overall: 3.5
Fun: 3.5
Production: 3.1
Innovation: 3.7

5% respondents marked the game as not working.
Respondents: 35

Files

File Size Uploader Date
abg7-final.zipfinal
Less level crashing. Fixed ending.
6.4 MB eugman 2009/09/06 14:48
abg7-prefinal.zipfinal
Unpolished final. Fixed level crash.
6.4 MB eugman 2009/09/06 01:34
abg7-3.png
The menu
6.5 KB eugman 2009/09/05 19:02
abg7-2.PNG
Check it out! Fake tiles.
9.3 KB eugman 2009/09/04 11:27
abg7-1.png
look at the pretty level
23.8 KB eugman 2009/09/01 12:37

Diary Entries

My game crashes without AVbin. What should I do?

Apparently, my game crashes if people don't have avbin installed because I have it trying to load mp3s. Any suggestions on the best way to deal with this?

6 comments

So what should I improve?

Tomorrow I was thinking of make an exe for my game and maybe touching up some of the art. One person suggested adding timer and try tracker so people could compare scores. So what suggestions do you all have for a little polish to my game?

1 comment

Progress!


Isn't that just beautiful? I've got working levels and an enjoyable game. The little black block to the right is the "feather and it is slowly falling. You have fans represented by the grey bar but you can only push the feather if it is in the grey band. The arrows push in the direction they point. I still need polish like menus and sounds but things are coming along nicely.

2 comments