Featherbound
My attempt at making another block game but with a small compromise towards production values.
Awards
Scores
Ratings (show detail)
Overall: 3.5
Fun: 3.5
Production: 3.1
Innovation: 3.7
Respondents: 35
Files
File | Uploader | Date |
---|---|---|
abg7-final.zip
— final
Less level crashing. Fixed ending. |
eugman | 2009/09/06 14:48 |
abg7-prefinal.zip
— final
Unpolished final. Fixed level crash. |
eugman | 2009/09/06 01:34 |
abg7-3.png
The menu |
eugman | 2009/09/05 19:02 |
abg7-2.PNG
Check it out! Fake tiles. |
eugman | 2009/09/04 11:27 |
abg7-1.png
look at the pretty level |
eugman | 2009/09/01 12:37 |
Diary Entries
Progress!
Isn't that just beautiful? I've got working levels and an enjoyable game. The little black block to the right is the "feather and it is slowly falling. You have fans represented by the grey bar but you can only push the feather if it is in the grey band. The arrows push in the direction they point. I still need polish like menus and sounds but things are coming along nicely.
So what should I improve?
Tomorrow I was thinking of make an exe for my game and maybe touching up some of the art. One person suggested adding timer and try tracker so people could compare scores. So what suggestions do you all have for a little polish to my game?
My game crashes without AVbin. What should I do?
Apparently, my game crashes if people don't have avbin installed because I have it trying to load mp3s. Any suggestions on the best way to deal with this?