I Am Lagomorph
Do it slowly, take it easy, row row fight the powah. |
Awards
Scores
Ratings (show detail)
Overall: 3.1
Fun: 2.4
Production: 3.4
Innovation: 3.6
Respondents: 18
Files
File | Uploader | Date |
---|---|---|
IAmLagomorph-1.zip
— final
I Am Lagomorph version 1 |
piman | 2009/05/03 00:00 |
IAmLagomorph-1.tar.gz
— final
I Am Lagomorph version 1 |
piman | 2009/05/02 23:58 |
screenshot-2009-05-02-02.41.57.png
First real game screen |
piman | 2009/05/02 09:49 |
screenshot-2009-04-30-01.42.38.png
Very important. |
piman | 2009/04/30 08:50 |
mad_scientist_small.jpg
Mad Scientist! |
piman | 2009/04/27 06:46 |
Diary Entries
Updates will be elsewhere...
I'll be logging updates at http://layerlayer.blogspot.com/ for now. At the moment, the only news is that we started.
Video Update
I've been kind of out of it today, but managed to write some code.
Movement around our world map, and some character dialogue.
Testing the inventory code, as narrated by the same dialogue system.
Graphics and pathfinding
We have enough graphics to constitute a style for the game now, and we also have a unique pathfinding algorithm. Although I would not be surprised to see some of our plans scaled back a little, I'm still optimistic at this point.
If you're interested in multiagent pathfinding or hungry zombie rabbits you can check out our video.
Final Entry
Well, we are both really sick of looking at the game for now, and I'm hungry, so our final submission is in. For as much stuff as is going on in the game it's probably not well tested. But, it's there.
I Am Lagomorph: Postmortem
I've posted a long postmortem on our blog. I'm not sure if it's valuable to anyone else, but it was cathartic and clarifying for me to write.