PyWeek - Vishenka - feedback

Fun 1 Prod 3 Inno 2

Pykemon010

Sometimes too much stuff can be overbearing.

Fun 3 Prod 4 Inno 3

DR0ID

Nice simulator. Took me a few attempts to find out how it worked (connecting the pipes was not clear to not click on the source/target, but eventually I figured it out).

There was an error I fixed in the code (around line 150 in main.py):

out = None # <== this was missing because of the if .. elif... there is not else and out might not be set!
if pygame.mouse.get_pressed()[0]:
out = self.grid.place_rig(self.pos[1], self.pos[0], preview=False, delete=False)
elif pygame.mouse.get_pressed()[2]:
out = self.grid.place_rig(self.pos[1], self.pos[0], preview=False, delete=True)
if out:
pygame.mixer.Sound.play(place_effect)

Fun 3 Prod 3 Inno 4

Tee

This took me a while to understand but I finally got it. I think not having much feedback when buying/surveying was confusing. But when I got it and started earning some money, I enjoyed it! Unfortunately it crashed with "UnboundLocalError" at line 153.

Fun 1 Prod 3 Inno 3

Jsteele

I really like the idea and I gave the game a good shot. I read through the instructions on github a few times and reloaded a few times. But the game proved too opaque for me for me to play.

Fun 1 Prod 2 Inno 2

Phantasma

After multiple attempts and trial and error to try and understand the concept. I ultimately ended up giving up on the game. There was one fluke where I was generating income but eventually started losing again.

Perhaps a more in depth tutorial or video that can thoroughly demonstrate how the game is actually played, would make this more understandable. Despite the readme's guide on how to play the game, it simply fell flat. it's just simply too easy to spend and not get any gains.

Fun 3 Prod 3 Inno 4

Cosmologicon

Cool, that was interesting. I admit the UI was a bit difficult for me at first. I'm not sure why "buy land" needs to be a separate step from "survey", since as far as I can tell there's no reason to buy land without immediately surveying it? I certainly could be misunderstanding. Placing pipes and oil rigs was tricky since the squares are so small and the placement has to be precise. I wish that if the pipe I was trying to place overlapped an existing pipe I could still place it, and just build the new segments. I expected the part about some squares costing more than others to play a role, but cheap and expensive squares are so small and packed together so closely I found it's not worth it to aim for cheap squares, given that the clock is always ticking. Anyway once I got the hang of it, I liked the strategy aspect, trying to time everything so that the reserves would run out about the same time. My final score was 1737632.

Fun 3 Prod 2 Inno 5

_dawka_

Nice idea, but a lil glitched. The export pipe sometime doesn't generate and game freezes whel you press alt+tab and then come back

Fun 5 Prod 4 Inno 4

Master_cheese12

Really fun game.

Fun 3 Prod 4 Inno 3

mit-mit

It took me a long time to figure out how to play: I think if you don't get in quickly at the start with a luck initial oil patch, it's difficult to not run out of money straight away. After a few attempts, I got a lucky patch and managed to keep going until I'd reached about 75%, after which I made some hasty land purchase decisions that put me in the red and finished it :). I like the UI design and lots of nice clicky features. It was relatively fun as a simulator. I reckon you could do with a little bit of sound or music to help with the overall experience. Good work!