PyWeek - Vertigo - feedback
Tee
Alex
I was very confused at first, until I realized I could look around with the mouse (it started out pointing straight down into the roof of a skyscraper, so I just got a full screen filled with a single color). Somewhat confusing to navigate the city, but there's an interesting idea here!
DR0ID
the controls where not mentioned, mouse and asdw
The 3d view was a bit challenging at first, with a little practice I got better.
TiredDadBod
This game was a easy to understand the concept, but there were no instructions anywhere on how to play the game. You had a how to play section, but no controls or anything so that part was a little confusing. The viewport was also a little too close in the beginning, so it was a little disorienting to move around. It was an interesting concept, but I was unsure how to go higher, although moving throughout the buildings was a nice touch. Not a bad game, very good work, just would need some minor adjustments.
Cosmologicon
It took me a long time to figure out I was supposed to be pressing Space to spawn platforms. The game is really hard without that. Once I knew what I was doing it was fun. Having the buildings collapse at first was frustrating but once I got the hang of it I liked that it kept the tension up. I stopped at 1000 points.
speedlimit35
I am on silicon Mac, and installed like you said in README. I wasn't able to turn around or move my camera at all in the game. There was no traceback. May just be a Mac issue.
andyhd
I can run the game, but something is wrong with the mouse controls and I can't look around. This makes the game impossible to play.
Nice game! Took me a while to understand it, but once I figured out how to use the platforms, it got a little easier.