PyWeek - Miracle Mile - feedback

Fun 1 Prod 2 Inno 3

DR0ID

Feels like an unfinished game. Also the collision code didn't work properly for me somehow. Or I didn't understand the mechanics. But I guess I should be able to stand on the platform and not in mid-air. Also falling through platforms is an indication of the bullet-paper problem (read about it).

Keep up the work and with some polish it would be a cool little high score game.

Fun 2 Prod 3 Inno 3

mit-mit

The graphics looked pretty OK, but the game play was a bit lacking: it looked like the random platform placements often meant sometimes I didn't get a viable route upwards, felt a bit unfair :) ... also the screen res was way too high for my display, perhaps consider lowering a little bit? I liked the main character graphics :)

Fun 1 Prod 1 Inno 2

scott

The bugs (going through platforms) made this basically unplayable.
(Also, you have written in the readme that nothing should need to be installed, but your game requires pygame? Having a list of required libraries, or even better a stanard "requirements.txt" file would help with installing).

Fun 2 Prod 2 Inno 2

mauve

The collision detection seems a bit broken; I would land on platforms that aren't there and sink partway through platforms that are. Also the game frequently creates situations where there aren't sufficient platforms to jump higher. To improve the game it would be nice to have things to collect such as coins that make a nice "ding", and more animation frames for the player character.

Fun 1 Prod 2 Inno 2

L3ungj

About the gameplay, sometimes the player teleports downwards and falls through the platform. The player almost always die within 1 minute because of there are no nearby platforms spawn near the player. The gameplay might improve if platforms spawn near the player instead of randomly. About the production, the artwork is great, but there is no music.