Wibbly Waves
Our team is composed by two programmers and one artist and this is our third pyweek (it's slowing becoming a tradition for us).School is taking us a lot of time but we'll come up with something playable anyway.
Wibbly Waves, a game about finding objects on a wobbling floor .
Awards
Scores
Ratings (show detail)
Overall: 2.5
Fun: 2.3
Production: 2.6
Innovation: 2.7
Respondents: 20
Files
File | Uploader | Date |
---|---|---|
Wibbly Waves 1.3.zip
— final
Our game with just a readme fix. |
bart | 2010/04/03 17:14 |
Wibbly Wawes 1.2.zip
— final
Our Game. |
bart | 2010/04/03 17:05 |
titolo.bmp
Our start screen |
bart | 2010/04/03 11:35 |
Wibbly Waves 1.0.zip
— final
Our Game. |
bart | 2010/04/03 11:22 |
Wibbly Waves 0.9.zip
A working 2 levels demo |
bart | 2010/04/02 18:01 |
Diary Entries
Feedback.
Thanks you all for the useful feedback and comments.
I didn't have time to fix collision detection which is not accurate enough.
Sounds have been our greatest problem and not only because we just edited a bit our own voices, but also because our pygame.mixer.pre_ init settings seem to cause some errors.
The key-pressing request between levels was made to make the player see what he has to look for.
Would you believe us if we said we spelt "wawes" and not "waves" intentionally?
Of course not and you are right.