PyWeek - Tee-py32 - feedback
Cosmologicon
DR0ID
I tried like 10 times, but never got it finished as it gets harder and harder when the slot are already taken.
Cool idea, but too difficult for starters. Maybe a bit more time to think and move would have been fine.
mauve
Wow, this was brutal. The 7 second interval was really stressful particularly in my first couple of games. Then it just becomes a matter of getting practice at visualising the paths through the grid and how they will flip so that you can predict ahead. That aspect of forcing me to think ahead at speed seems pretty innovative. The game probably needs to be hard to do that, but still I think a smoother difficulty curve would make the game less punishing.
mit-mit
This was a cool idea, but the main issue I had is that I just found it too hard to make sensible decisions in 7 seconds as to where to position. I think it needed just a bit more time to allow players to decide: maybe a tuneable option? Could just be me ;)!
scott
For a one day effort this is great. I found it very difficult to begin with, but it feels like game mechanics that you get better at as you play.
RicBin
Fun:
The mechanics of the game are fun, but for a puzzle game 7 seconds made it very difficult.
Innovation:
The theme is hard to see, but the mechanics are very interesting.
Production:
The art is simple, but nice.
Cool little challenge. At first it felt hopeless, so I felt good once I got the hang of it. It was still really tight to complete the whole thing, but fair. Nice animations.