Citymap Screen

Gangs of the Aftermath

Turn-based strategy game set in the aftermath of an unnamed cataclysm.

Github: https://github.com/iminurnamez/gangs-of-the-aftermath

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Scores

Ratings (show detail)

Overall: 3.2
Fun: 2.6
Production: 3.9
Innovation: 3.1

16% respondents marked the game as not working.
Respondents: 10

Files

File Size Uploader Date
gangs-of-the-aftermath.zipfinal
Final submission
46.7 MB iminurnamez 2016/03/06 00:36
screenshot.png
Citymap Screen
356.2 KB iminurnamez 2016/03/06 00:20

Diary Entries

How to Play (I ran out of time for a tutorial)

The objective of the game is to take control of all the neighborhoods of Aftermath City by managing your gang and attacking enemy gangs.

Controls

In general, left click to select or press a button, right click to close menus

F - toggle fullscreen

Units

There are four types of units

Worker - Workers will wander into your territories periodically and join your gang. Workers can be trained and equipped to create the other unit types.

Scavengers - Each turn scavengers will scour the neighborhood they're assigned to looking for resources.

Soldier - Better at defense than attack

Raiders - Better attack than defense

Taking Over Territories

Clicking on an adjacent enemy-controlled territory gives you the option to attack that territory. All of your unassigned Soldiers and Raiders will participate in the attack against all the units assigned to that territory. After each round of attacking you are given the option to press the attack or retreat. Killing all the territory's defenders will give you control of the territory.

Defending Territories

If one of your territories is attacked by one of the other gangs all the units assigned to that territory will participate in the fight to defend it. This means it's best to have all of your units assigned to your territories when not training new units or attacking.

Assigning Units

Click on one of your territories and use the relevant buttons to assign or unassign units from the territory.

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Never enough time

Not a lot of depth, but it's playable and I think I found all the major bugs. There's no end game, so if you run out of territories or take them all over you're left in limbo. There's a lot of stuff half-implemented (hint: not having food doesn't actually matter), but the core mechanics are done. Hopefully, there aren't more bugs lurking aboutst, let me know if there are issues with running it. Also note that it takes about 20 -30 seconds to generate the city, just be patient, it'll load.

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