PyWeek - Topleft Games - feedback

Fun Prod Inno Disq N/W Comments
3 4 2

I had several crashes as if when you loose: ...\gang.py", line 162, in calc_comfort_happy
per_unit = self.inventory[item_name] / num_units ZeroDivisionError: integer division or
modulo by zero Or when you win: ...\gang.py", line 291, in divvy_units hood = next(hoods)
StopIteration An indicator how many troops one has in each region would have been nice

2 4 3

Obviously a large amount of work done here. I can tell there's a pretty interesting simulation
going on. Unfortunately it's hard to understand and keep track of. It took me a long time to
figure out what the different items were and how to get them. Not knowing what was a viable
strategy made it pretty hard to strategize. Still it was interesting enough that I gave it more
than one shot. Good job. :)

3 3 2

I could see this being a lot of fun if it was more complete and had more depth, but it's not
particularly novel. Also, was it unfinished? Some of the stats and inventory items seemed to
have no purpose? Crashed on Next Turn once I'd eliminated a couple of the gangs: File
"/home/mauve/pyweek/21/gangs-of-the-aftermath/data/components/gang.py", line 291,
in divvy_units hood = next(hoods) StopIteration

3 3 3

Shows a lot of promise, but the current game is far too reliant on various random events
(resources, new workers, etc) and there are too few ways to influence things. It ends up
feeling like watching an extended set of die rolls.

1 1 1 yes

Crash when trying to run the tutorial TypeError: tutorial() takes exactly 1 argument (2
given) When trying to play it stops responding after the first click.

3 5 4

Nice style

1 1 1 yes

I'musing Python 3.4, which is probably the problem. It sort of worked (I got the city map up) but
died when I tried to attack. I made a half-hearted attempt to process it with 2to3. I'm testing
the 3.4 compatible entries first and would love to come back and try this again as it looks like
my kind of game. Looks great.

2 3 4

The idea is pretty cool, but the gameplay is kinda meh. In particular, there should be another
way of getting workers besides waiting for them, since that's really the only way of getting
other units.

2 4 3

Tutorial crashes (labels.py", line 344, in on_up_event, self.call and
self.call(self.args or self.text), TypeError: tutorial() takes exactly 1 argument (2
given)) Cool looking idea, looked nice, but needs a tutorial of some sort: took me ages to
realize I needed second mouse button to “go back” and had no idea of what I needed to do … tried to
attack a few spots, super outnumbered and just perished … not sure what I was supposed to do.

4 4 3

Funny but i find it quite hard to play.

2 4 3

It may be a nice game, though it failed at describing how to play as well as letting the user know
what's currently happening. Though it had some nice things in it and could become a good game if
there would be some more important features added.

2 5 4

Needs Instructions