SwordOfAwesome
Hopefully this encourages me to actually program something.
Awards
Scores
Ratings (show detail)
Overall: 2.5
Fun: 2.4
Production: 2.4
Innovation: 2.6
0% of respondents wished to disqualify the entry.
Respondents: 19
Files
File | Uploader | Date |
---|---|---|
Amytis06.zip
— final
|
LordFartinbras | 2009/05/03 23:00 |
Amytis05.zip
— final
Joystick bugfix |
LordFartinbras | 2009/05/03 21:47 |
Amytis04.zip
— final
Bugfix |
LordFartinbras | 2009/05/03 20:49 |
04.png
|
LordFartinbras | 2009/05/02 23:30 |
Amytis03.zip
— final
Yeah for Gardens! |
LordFartinbras | 2009/05/02 23:09 |
Amytis02.zip
— final
Enough of a full game |
LordFartinbras | 2009/05/02 22:33 |
Amytis's_Ascension_Rough.zip
(Sort of )Playable wasd and ijkl to shoot and move |
LordFartinbras | 2009/04/30 11:27 |
03_PlayerSprite.png
Player Sprite Animation |
LordFartinbras | 2009/04/30 11:26 |
02.png
|
LordFartinbras | 2009/04/29 10:48 |
Diary Entries
Finally!
While I am no where near as far along with the art as I hoped, at least the code is moving along. Now I have (poorly) animated spiders, and a player that shoots in all directions and is propelled by the gunfire.
Semi playable game
I've got a nearly working level finally. You can check it out here. It requires pygame.
Controls: wasd shoot gun a in that direction, ie 'w' shoots up. This also moves you left and right if a or d is pressed.
ijkl - shoots gun b. Shot fired down or diagonally down will propel you up and away.
g = toggle a joystick. No error checking is in for dual analog sticks or their alignment. I've got a Logitech Dual action so hopefully you do to, it makes it a lot more fun.
There are two spider mounds that spawn them till the mounds are destroyed. No spider optimization is done and the AI is laughable at best so they just keep spawning till the system bogs down after a few minutes. I really need to fix that.
Controls: wasd shoot gun a in that direction, ie 'w' shoots up. This also moves you left and right if a or d is pressed.
ijkl - shoots gun b. Shot fired down or diagonally down will propel you up and away.
g = toggle a joystick. No error checking is in for dual analog sticks or their alignment. I've got a Logitech Dual action so hopefully you do to, it makes it a lot more fun.
There are two spider mounds that spawn them till the mounds are destroyed. No spider optimization is done and the AI is laughable at best so they just keep spawning till the system bogs down after a few minutes. I really need to fix that.
Not really Final
In a frantic rush to do what I can, I've submitted what might be final. I'm headed out of town for a memorial service and don't know if I'll have internet access between now and then so this way at least I'll have something even if it's not all packaged as well as it should be.
The controls are the same as listed in the previous post. There is no real winning or losing, just the fun of lost of bullets!
The controls are the same as listed in the previous post. There is no real winning or losing, just the fun of lost of bullets!
Build Notes and Minor Bug
I found a bug in my game where when you die or win, it will eventually take you to the start screen but won't ever let you play the game again, you have to restart. I would fix it but the solution would add too much functionality since I kind of forgot to include this system in the first place. Oh well, next time!
I would GREATLY appreciate any feed back from people using joysticks. Of course, all other feedback is welcome. I hate using a keyboard for platformers but joystick APIs are generally not that friendly. The latest version (04) fixed a bug where switching to a uncalibrated joystick would crash.
Also, I wanted to make it clear that you can eventually destroy the spider spawning mounds, that is how you eventually win.
I would GREATLY appreciate any feed back from people using joysticks. Of course, all other feedback is welcome. I hate using a keyboard for platformers but joystick APIs are generally not that friendly. The latest version (04) fixed a bug where switching to a uncalibrated joystick would crash.
Also, I wanted to make it clear that you can eventually destroy the spider spawning mounds, that is how you eventually win.