Retribution is a 2D retro platformer similar in many ways to the NES game Bionic Commando.


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Close, but not close enough

Unfortunately, I didn't nearly have as much time over the week as I had planned; I got basically two days (today and day 1) to write my game. And you can guess how that went...

I learned quite a bit though, and I'll be keeping my game idea for a future PyWeek or perhaps a standalone title. I will probably also write a 2D game engine between now and the next PyWeek so as to minimize the amount of time spent writing boilerplate code to 5 minutes or less.

Till next time, guys!

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Day 1 or so

So I spent Day 1 coming up with a game idea (which I'll explain shortly), and coming up with a roadmap + schedule. The latter two are something I wished I could've had the last successful Pyweek I participated in, so I made sure to do those first.

My game idea is very similar to the NES game Bionic Commando mixed with a bit of Metal Gear Solid. You get one "weapon" - if it could be called one - a grappling hook. You use the grappling hook to kill enemies as well as move your player through the levels.

However, there is a twist: You must proceed through the levels unnoticed by laser trip wires, security cameras, guards, and various other hazards/enemies. Getting noticed will either end the level immediately unless whatever noticed you has the ability to shoot you - getting shot will end the level.

I don't have any concept art or a GitHub repository to show at the moment. The latter will be created in a few hours when I wake up, and my schedule and so forth should be uploaded along with it.

I've paid a lot of attention to scheduling and structure this time - let's hope it pays off. :)

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