Retribution
Retribution is a 2D retro platformer similar in many ways to the NES game Bionic Commando.
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Diary Entries
Day 1 or so
So I spent Day 1 coming up with a game idea (which I'll explain shortly), and coming up with a roadmap + schedule. The latter two are something I wished I could've had the last successful Pyweek I participated in, so I made sure to do those first.
My game idea is very similar to the NES game Bionic Commando mixed with a bit of Metal Gear Solid. You get one "weapon" - if it could be called one - a grappling hook. You use the grappling hook to kill enemies as well as move your player through the levels.
However, there is a twist: You must proceed through the levels unnoticed by laser trip wires, security cameras, guards, and various other hazards/enemies. Getting noticed will either end the level immediately unless whatever noticed you has the ability to shoot you - getting shot will end the level.
I don't have any concept art or a GitHub repository to show at the moment. The latter will be created in a few hours when I wake up, and my schedule and so forth should be uploaded along with it.
I've paid a lot of attention to scheduling and structure this time - let's hope it pays off. :)
My game idea is very similar to the NES game Bionic Commando mixed with a bit of Metal Gear Solid. You get one "weapon" - if it could be called one - a grappling hook. You use the grappling hook to kill enemies as well as move your player through the levels.
However, there is a twist: You must proceed through the levels unnoticed by laser trip wires, security cameras, guards, and various other hazards/enemies. Getting noticed will either end the level immediately unless whatever noticed you has the ability to shoot you - getting shot will end the level.
I don't have any concept art or a GitHub repository to show at the moment. The latter will be created in a few hours when I wake up, and my schedule and so forth should be uploaded along with it.
I've paid a lot of attention to scheduling and structure this time - let's hope it pays off. :)
Close, but not close enough
Unfortunately, I didn't nearly have as much time over the week as I had planned; I got basically two days (today and day 1) to write my game. And you can guess how that went...
I learned quite a bit though, and I'll be keeping my game idea for a future PyWeek or perhaps a standalone title. I will probably also write a 2D game engine between now and the next PyWeek so as to minimize the amount of time spent writing boilerplate code to 5 minutes or less.
Till next time, guys!
I learned quite a bit though, and I'll be keeping my game idea for a future PyWeek or perhaps a standalone title. I will probably also write a 2D game engine between now and the next PyWeek so as to minimize the amount of time spent writing boilerplate code to 5 minutes or less.
Till next time, guys!