Worst Case

You can try nine times to avert the worst case scenario.


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macrobe 2011/04/08 07:09

Diary Entries

So we decided to make a game about the Fukushima accident

We had a brainstorming session yesterday to figure out what kind of game we should make. We had all kind of crazy ideas. But in the end we realized this: We don't want to make some random funny game. We want to create something that takes notice of current events in the real world. We want to tackle difficult topics. We want to make a game about something substantial.

So we decided to make a game about the Fukushima accident.

We are trying to make a serious game. About consequences - in a situation where you can't win - only loose less.

You are in charge of a nuclear power plant, which has been severely damaged in an earthquake. Now you have to do your best to minimize the damage. But you can only try nine things to bring the situation under control again. Nine times you have to make hard decisions - will they be the right ones?

We are aware that we might not win in the fun category this time. But we will try our best to create something that is worth experiencing and also shows the appropriate respect to the current situation in Japan.


First pictures from the reactor site

We have a screenshot:

Only a single worker is trying to maintain the power plant.
Hopefully he will get some support soon.  

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Finally assembling game mechanics and balancing ist within grasp

After coding quite some framework code, I did another controversial brainstorming with macrobe yielding a solid outcome. I wanted to kill my teammate one or two times during the week, but at least we always had a good vision as a result.

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Sorry folks. We are giving up.
We still plan on finishing this game. But it is not going to happen tonight.

We had fun. We learned a lot. But we didn't make it this time.

For anyone who is interested:
you can find our current status here: http://code.google.com/p/worst-case/

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