PyWeek - PyweekPirates - feedback

Fun 2 Prod 4 Inno 3

DR0ID

nice effect (almost like fireworks), but I got stuck in a room after killing the ghosts...

Fun 3 Prod 4 Inno 2

yarolig

- nice graphics
- but game looks empty
- levels desing looks primitive. Are they generated?
- did not understand the usage of candles

Fun 3 Prod 4 Inno 3

Tee

The particles are great! I just kept clicking because I wanted to see the fireworks. :) The game itself was neat but I felt like there wasn't really a challenge, although maybe I didn't dive deep enough. At some point I reached a level that didn't seem to have an exit. After that, when I restarted, I ended up in a position where I could only access the outside of the map. Something is off with the level generator, I think. Anyway, it was at least really cool to see the spells.

Did not work

bukmano88

Again. to many dependences unable to run but description looks very promising...

Did not work

Cosmologicon

Sorry, I haven't been able to get Python 3.7 working on Ubuntu yet!

Fun 3 Prod 5 Inno 3

Xyolidge

Not bad by itself, but it misses some pace and challenge.

Fun 4 Prod 4 Inno 3

pluttodk

This was a really fun game. I liked the idea of having some sort of dungeon crawler.

I do however think that there are some things that I were missing. Such as a ui for my health or maybe just a small introductions. And honestly speeking these things would be minor if the game did not look as if it had a huge "lore" behind it.

I really liked it a lot! Great job!

Fun 3 Prod 4 Inno 3

encukou

Very beautiful to look at!
I didn't figure out what to do in the game :(

The listed command, `./venv/bin/python3.7 run_game.py ` doesn't work; virtual environments are not portable across machines.

Fun 4 Prod 4 Inno 3

thetrav

Pretty particles!

Gameplay wise it was quite easy but reasonably satisfying to blat those skellies with mah purdy spells

The whole candle thing wasn't really clear and I eventually ran into a level that had no discernible exit.

The shakey cam gave me a bit of a headache and moving about didn't feel very smooth

Did not work

fireclaw

When running run_game.py:

Traceback (most recent call last):
File "run_game.py", line 13, in <module>
import arcade
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/__init__.py", line 242, in <module>
from .tilemap import get_tilemap_layer
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/tilemap.py", line 169, in <module>
def _get_image_source(tile: Union[pytiled_parser.objects.Tile, pytiled_parser.objects.ImageLayer],
AttributeError: module 'pytiled_parser.objects' has no attribute 'ImageLayer'

Fun 4 Prod 5 Inno 4

Taganov

Impressive engine and particle effects. Good resolution scaling.

Fun 3 Prod 4 Inno 3

mit-mit

The graphical effects in the game were so nice looking: amazing the fireballs/spells. The game was a little buggy when I played with random freezes, and sometimes the procedural level generation would get me trapped somewhere etc.

Fun 3 Prod 4 Inno 2

tizilogic

You cannot just deliver a venv with your entry.. To actually get it to work, I needed to delete the venv folder, create a fresh venv and install the requirements.txt

The game plays well, I like the particle effects. The levels are a bit large, for them not having anything to pick up or to be found by the player (other than what the skeletons drop or the door/ladder to the next level)

I couldn't figure out what placing a candle does, other than give some more lighting where placed.