PyWeek - PyweekPirates - feedback
DR0ID
yarolig
- nice graphics
- but game looks empty
- levels desing looks primitive. Are they generated?
- did not understand the usage of candles
Tee
The particles are great! I just kept clicking because I wanted to see the fireworks. :) The game itself was neat but I felt like there wasn't really a challenge, although maybe I didn't dive deep enough. At some point I reached a level that didn't seem to have an exit. After that, when I restarted, I ended up in a position where I could only access the outside of the map. Something is off with the level generator, I think. Anyway, it was at least really cool to see the spells.
bukmano88
Again. to many dependences unable to run but description looks very promising...
pluttodk
This was a really fun game. I liked the idea of having some sort of dungeon crawler.
I do however think that there are some things that I were missing. Such as a ui for my health or maybe just a small introductions. And honestly speeking these things would be minor if the game did not look as if it had a huge "lore" behind it.
I really liked it a lot! Great job!
encukou
Very beautiful to look at!
I didn't figure out what to do in the game :(
The listed command, `./venv/bin/python3.7 run_game.py ` doesn't work; virtual environments are not portable across machines.
thetrav
Pretty particles!
Gameplay wise it was quite easy but reasonably satisfying to blat those skellies with mah purdy spells
The whole candle thing wasn't really clear and I eventually ran into a level that had no discernible exit.
The shakey cam gave me a bit of a headache and moving about didn't feel very smooth
fireclaw
When running run_game.py:
Traceback (most recent call last):
File "run_game.py", line 13, in <module>
import arcade
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/__init__.py", line 242, in <module>
from .tilemap import get_tilemap_layer
File "/home/username/Downloads/pyweek/pyweek/src/arcade/arcade/tilemap.py", line 169, in <module>
def _get_image_source(tile: Union[pytiled_parser.objects.Tile, pytiled_parser.objects.ImageLayer],
AttributeError: module 'pytiled_parser.objects' has no attribute 'ImageLayer'
mit-mit
The graphical effects in the game were so nice looking: amazing the fireballs/spells. The game was a little buggy when I played with random freezes, and sometimes the procedural level generation would get me trapped somewhere etc.
tizilogic
You cannot just deliver a venv with your entry.. To actually get it to work, I needed to delete the venv folder, create a fresh venv and install the requirements.txt
The game plays well, I like the particle effects. The levels are a bit large, for them not having anything to pick up or to be found by the player (other than what the skeletons drop or the door/ladder to the next level)
I couldn't figure out what placing a candle does, other than give some more lighting where placed.
nice effect (almost like fireworks), but I got stuck in a room after killing the ghosts...