Phantasma
Awards
Files
File | Uploader | Date |
---|---|---|
Screenshot.png
Still needs a chosen game title |
Phantasma | 2022/09/10 07:16 |
TitleBackground.png
Title screen(WIP) |
Phantasma | 2022/09/09 20:42 |
Diary Entries
Day1: Determining scope, project flow and what to use.
Todo List for the next few days will include but not limited to
-Setting up the project framework
-Basic movement and jumping with player sprite
-Tinkering with physics, The red planet means I'm thinking mars style gravity.
-arts and stuff
I'm Also Juggling between work and school so this amplifies the challenge of time management. Day2 onward Should produce some screenshots and updates throughout the week.
day 2-4: Algorithm Written and basic framework setup
Diary Update Day 5-6:
Menu will have the following:
-Start game
-Options(If I Don't have time to implement sound/music I may discard that feature)
-Credits
-Exit
Gameplay will be in the works immediately afterwards.
In the meantime I got some poorly drawn sprites I will be using for this project. If I have time leftover I'll focus on sharpening on the little details.
I'll have screenshots posted once the framework is finished and more will be posted between now and until the end of the challenge.
...Another DNF!
What I was trying to go for in this run: A difficult vertical platformer in which you can easily descend to grab the artifact But getting back up to the surface is the toughest part of the game.
Instructions/Lore: You are an astronaut on an expedition for hidden artifact. One such planet is your most recent lead and decided to land on the surface. The artifact is located at the bottom of a dark hole. Thankfully, your hi-tech suit and the planets gravity made you invulnerable to any fall damage...But by the time you reach the bottom, the numerous pitfalls make it a difficult journey back to the surface.
What haven't been implemented in time:
- The map that sets the stage, terrain, and objects for the gameplay portion of the project
- Player sprites artwork/animations when running and jumping and implementing them
- The goal in which you collect the artifact and return to your ship to complete the game
- Sound/music: If I had any extra time leftover I would have worked that
- A catchy title name
Before the next pyweek event I will be brushing up on my coding skills so when it starts, I'll be ready from the get go.
...I'll be back.