...Another DNF!

Got somewhat close this time.


What I was trying to go for in this run: A difficult vertical platformer in which you can easily descend to grab the artifact But getting back up to the surface is the toughest part of the game.

Instructions/Lore: You are an astronaut on an expedition for hidden artifact. One such planet is your most recent lead and decided to land on the surface. The artifact is located at the bottom of a dark hole. Thankfully, your hi-tech suit and the planets gravity made you invulnerable to any fall damage...But by the time you reach the bottom, the numerous pitfalls make it a difficult journey back to the surface.

What haven't been implemented in time:

- The map that sets the stage, terrain, and objects for the gameplay portion of the project

- Player sprites artwork/animations when running and jumping and implementing them

- The goal in which you collect the artifact and return to your ship to complete the game

- Sound/music: If I had any extra time leftover I would have worked that

- A catchy title name

Before the next pyweek event I will be brushing up on my coding skills so when it starts, I'll be ready from the get go.


...I'll be back.