Manipulating Users TAking over The Empire!
In a lame attempt to seem like I am atleast trying to fit the theme of this PyWeek. I have renamed my game Manipulating Users TAking over The Empire! or MUTATE!
Anyway, the project revolves around simulating a social network, and allowing the players to manipulate the network in order to become successor and then kill the emperor.
Awards
Files
File | Uploader | Date |
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screenshot1.png
First Screenshot |
AndrewDBlevins | 2011/09/14 01:03 |
Diary Entries
Day 3: Mechanics are implemented.
After losing half a day of productivity yesterday with my laptop cpu fan died, I have most of the display/interface stuff I am going to use down. I am using PGU, which has simplified everything. I was having trouble figuring out PGU Menus, but I decided I can do everything I need to do with dialogs. The code is a horrible hacked together nightmare. But it works and I think it will be resilient enough to last the week.
I have a rudimentary relationship simulator working, but it only takes into account similarity of attributes (in my system attributes could refer to things people normally fight over like, good-evil, law-chaos, republican-democrat). Tomorrow I hope to add mutual friends, mutual enemies, introductions and people being influenced by their friends. And then hopefully I can add ways for the player to manipulate the network, and start searching for funness.
I have a rudimentary relationship simulator working, but it only takes into account similarity of attributes (in my system attributes could refer to things people normally fight over like, good-evil, law-chaos, republican-democrat). Tomorrow I hope to add mutual friends, mutual enemies, introductions and people being influenced by their friends. And then hopefully I can add ways for the player to manipulate the network, and start searching for funness.
