PyWeek - NoHalfSteppers - feedback
mauve
DR0ID
No sure what I was doing. Besides of filling my inventory without finding out how dispose the collected stuff it was a bit boring. Also a few lines about how to play it would have been nice (had to find out by trial and error that the arrow keys do steer the character).
On board graphics card hat not enough memory to cope with the start screen.
It felt unfinished.
RicBin
Fun:
It's a great game and a great concept, but you need a tutorial or a menu on how to play. I don't know if it was me who didn't understand or if the game is unfinished.
Innovation:
The concept was great, but it needs to be polished.
Production:
The music could be better, I felt depressed with the music. You can tell they worked very hard on this game. I really liked the animation of the menu. The only thing is that there are parts where the game is very slow.
mit-mit
It's cool that there is a big open world there: I wasn't sure what I was supposed to do in the game. Looks like it's a good start to an open world for a game.
I think you have been too ambitious here. The world you've created is too big, so it takes a long time to generate, and the framerate on my laptop is on the low side. But there's nothing to do in the world apart from dig. It's not fun on its own. You need to focus first on what is going to make the game fun, and then things like large procedurally generated worlds give a richer environment in which that activity can happen.