PyWeek - Multiverse Factory 38 - feedback
Tee
mit-mit
This was a really cool fit for the theme. Excellent production values all around, amazing general graphics and art style and I definitely digged the pseudo-parallax effect. Sound and music were spot on for the feel of the game. I really liked the game play concept, although I must admit it was pretty challenging: I think I probably found it hard because I'd try to speed through the levels too much, and then I'd realise that I really needed to take a step back and monitor how the different patrol bots moved to plan out best when to make a dash for a console. Really inventive and super fun! Reminds me of the Hackerbot! Perhaps the traitor bot is an origin story from the same universe ;P! Great job guys, and was super excited to see you guys join forces!
Jsteele
Its a really well executed idea. It was tense trying to get to all the data on time whilst going to the checkpoints. well done.
coffee
Fun little game! The concept and rules are easily understood and work really well.
The idea with the pseudo 3d is super cool and really interesting to look at.
speedlimit35
Good game mechanics but the levels were very frustrating especially the second one (that is where I quit). The second level had those black patches where I couldn't see anything so I would just get stuck in it and automatically spin around until I got caught. The production of the game was nice when you were downloading things and the camera zoomed into the player robot.
Great game and very well produced! It's a cool idea to have a stealth-but-not-always stealth game and I like the plot around it. However, I hit a bit of a difficulty wall: it can be a bit frustrating to restart the level when you're caught once, especially for longer levels, so I resorted to unlocking all levels and just checking them out. I enjoyed this nevertheless!