House Caldwell
First time entrant and I just read the pygame tutorial. :-)
Awards
Scores
Ratings (show detail)
Overall: 1.4
Fun: 1.3
Production: 1.3
Innovation: 1.7
Respondents: 15
Files
File | Uploader | Date |
---|---|---|
Sarah's Shark.JPG
Sarah's artwork, including the version 2 SHARK |
housecaldwell | 2011/04/10 19:47 |
pyweek_FinalScreenshot.JPG
Final screenshot with Sarah Artwork -- still lots to do! |
housecaldwell | 2011/04/10 19:46 |
HouseCaldwellEntry.zip
— final
Final as it is going to get :) Still working on it with Sarah |
housecaldwell | 2011/04/10 19:40 |
Sarah's Duck.JPG
Sarah's artwork, including the version 2 SHARK |
housecaldwell | 2011/04/10 19:28 |
screenshot_002.PNG
Gettin' there |
housecaldwell | 2011/04/06 01:04 |
screenshot_001.PNG
It's ALIIIIIIIIVVVVE!!!!! |
housecaldwell | 2011/04/05 16:53 |
PyWeek_.jpg
Design Doc |
housecaldwell | 2011/04/05 11:48 |
Diary Entries
Underway -- too bad about the paying job getting in the way
Well, I knew I wouldn't have much time to devote to this. So it's a good idea I chose an educational game that will hopefully also be useful to my 8 year old daughter. The basic idea is that a math problem will be presented (the one for the challenge will use only the 9s multiplication table). The player then shoots a cork gun at the correct answer, which is written on a yellow rubber ducky floating by.
Inspiration is from Polaris, the Atari 2600 game. :-) And some little Flash thingy that I saw a long time ago -- as I recall the player simply clicked on the correct answer, but the answer was a little target that fell down. Or something. It was a long time ago. :-)
I'll try and scan in the design drawing tomorrow. I started drawing out classes today. There are too many to finish. :-) But I'll make a go of it.
Inspiration is from Polaris, the Atari 2600 game. :-) And some little Flash thingy that I saw a long time ago -- as I recall the player simply clicked on the correct answer, but the answer was a little target that fell down. Or something. It was a long time ago. :-)
I'll try and scan in the design drawing tomorrow. I started drawing out classes today. There are too many to finish. :-) But I'll make a go of it.
Design Doc uploaded
First look at Duck Math! (working title)
I like the rubber ducky -- that might be the first image I use. :-)
Today: Finish base classes (I had some problems even getting classes to work -- kept running into old Pascal habits that I had to overcome. So getting base classes going is an achievement I'm pretty happy with!)
Get first graphic launched using instantiations of base classes. (Is that the correct wording?)
Wow -- I actually have an image on the screen!
This is a huge step for the game, believe it or not. :-)
It's aliiiiiiiiivvvvveeee! bwa-ha-ha!
It's aliiiiiiiiivvvvveeee! bwa-ha-ha!
Artist contracted
My daughter will be providing the artwork for the game -- she whipped it out in about 15 minutes.
She's 8 years old. :-)
She's 8 years old. :-)
Best laid plans
So. A friend of mine needed me today. And needs me tomorrow. This is going to have a negative impact on the game.
I've still been working on it -- I printed out the source code and took it with me to various waiting rooms today. And I'll do the same tomorrow -- actually, if I can get it typed in and debugged I might have a chance to at least have a player, missile and target operational.
No new screenshots, though. :-( i could show my scribbled notes.
To be optimistic -- I want to finish this for my daughter to actually use to help her out with her multiplication tables. Since she's doing the art, I think I can at least get her to play it once or twice. :-)
This will be the second game I've written just for my daughter -- the first was when she was 2. I wrote a program using Blitz Basic that simply responded to any keypress or mouse click by drawing a large, brightly colored geometric object randomly on a screen.
I've still been working on it -- I printed out the source code and took it with me to various waiting rooms today. And I'll do the same tomorrow -- actually, if I can get it typed in and debugged I might have a chance to at least have a player, missile and target operational.
No new screenshots, though. :-( i could show my scribbled notes.
To be optimistic -- I want to finish this for my daughter to actually use to help her out with her multiplication tables. Since she's doing the art, I think I can at least get her to play it once or twice. :-)
This will be the second game I've written just for my daughter -- the first was when she was 2. I wrote a program using Blitz Basic that simply responded to any keypress or mouse click by drawing a large, brightly colored geometric object randomly on a screen.