PyWeek - Daring Devs - feedback

Fun 4 Prod 4 Inno 4

Tee

This was a really cool game, it was fun. I got a bit confused midway through because I didn't realize you needed to build the converters near storage tanks, but the diagram helped a lot. Very well executed, great work!

Did not work

Doger

This game doesn't work both me and my brother couldn't get it to work

Fun 3 Prod 4 Inno 3

MrTanoshii

Pressing Game Over does nothing
Building the rocket and timing out gave me a game over

Pros:
Gameplay loop
Audio
Graphics

Cons:
Having to select the building to build every time
Things breaking very quickly
Not enough details when building can't be placed due to lack of resources
The resources ui was low contrast and the resources that were close to being empty were not emphasized

Did not work

Pykemon010

I wasn't able to run the game because of a music problem

Fun 5 Prod 5 Inno 4

Jeb

Wow, what a game! lovely space building sim, I really liked this one. Something I would have liked to create. Nice.

I would have hoped to see what is wrong when i cannot place structure, also bit hard to see text and buildings when storm or night. Maybe some balanching needed as it took long time to learn. Especially hard was to place factory as I did not know that I need storage there.

Fun 4 Prod 5 Inno 4

DR0ID

It has all that needs for a cool game. The only thing I hated is to have to click the building icon again to build the same type of building again and again (move to icon click, move to where to place, click, move to icon, click, move back to where to build, click....)

It took me like 4 tries to win because I did not see first how the resources affected what.

Well done.

Did not work

realhuman

On MacOS, ran python3 src/main.py but found error FileNotFoundError and DecodeException error. Already installed requirements.txt

Fun 3 Prod 5 Inno 4

aleksan149

It was great! Well done guys!

Fun 4 Prod 4 Inno 4

JRichey2SwiFt

having fun playing this but seems a little hard at start. I keep wanting to come back and play it but I keep losing out lol.

Fun 3 Prod 4 Inno 4

Quikli

WAY too hard. Starting with no oxygen so everyone starts dying in the first second and warning sirens going off constantly is super frustrating.

Fun 5 Prod 5 Inno 4

ItsHimReally

Amazing!

Fun 5 Prod 5 Inno 5

Real_homelander

lorem ispum

Fun 4 Prod 4 Inno 2

zwerver

Gah, the weird colors for the font (green on red is very hard on the eyes) is the only thing keeping me from rating the production "exceptional", but otherwise this game looks great. The models look amazing.
The gameplay got me going for quite a bit, and it was fun trying to build a little colony. A shame the tiles were so random that I sometimes spawned on a map with no volcano, or only one geyser, or all the useful tiles were so far apart there was no other option but to restart. I didn't get to build a space shuttle yet but I might in due time. A very good effort.

Fun 3 Prod 3 Inno 2

FatHat

I think the main difficulty I had was figuring out how many of each building I needed and the various trends of how my resources were going. I ended up running out of energy and food at night and that was kinda that. I was also a bit confused by the "crew" resource, it wasn't clear to me how that number worked exactly. The asteroid-smashing-buildings mechanic was also a bit frustrating, I think it would have been more interesting to build the base without that. Overall pretty decent work for a week though! I think it just needs more insight into how the various resources relate and how they're trending.

Fun 4 Prod 5 Inno 4

Cosmologicon

Great job balancing it and keeping up the tension throughout the game! It was fun keeping track of everything. The interface I think was the biggest issue. The error message is so vague, which is hard when there's 8 different resources. I was never able to build a geothermal plant and I have no idea why; it looked like I had everything. The voiceover notices were a really nice touch, I just would have liked them to be captioned because I couldn't always hear them over the music. Grayed out buttons and grayed out tiles would have helped too. Once I got the hang of it it wasn't too bad and I still had fun. Lots of other nice touches. Great pacing: new challenges were introduced at just the right time. +1 Production for good packaging and README.

Disqualify Fun 2 Prod 4 Inno 4

speedlimit35

I thought that game should have been fun if not for a clicking problem. Over time, when trying to select or build things, I would have to double click instead of single click and the count needed to click would just keep increasing. For example: to 6 clicks to select a build and 6 clicks to place.

Because of this, I could not figure out where to place what before all the crew died. The unintuitive interface did not help either. And so, it took a while before I got the hang of the game.
The game seems fun but it was just really hard to play.
I used Python3.10, the latest requirements and a Mac.