Blancmange: Kid Bandyhoot's Adventures (in cylindrical coordinate space)
We return to end your tennis match. This time, we meant it.
Awards
Scores
Ratings (show detail)
Overall: 3.3
Fun: 3.2
Production: 3.4
Innovation: 3.3
Respondents: 25
Files
File | Uploader | Date |
---|---|---|
KidBandyhootsCrazyAdventures-v1.0.zip
— final
Blancmange FINAL |
skaro | 2007/04/08 01:36 |
KidBandyhootsCrazyAdventures-v.99.zip
— final
An early final of Kid Bandyhoot's crazy adventures in cylindrical coordinate space |
skaro | 2007/04/07 22:40 |
shot2.jpg
Here's a jpg of the png so that it shows up on our page. |
donal.h | 2007/04/07 13:28 |
shot2.png
Now with sprites! |
skaro | 2007/04/07 08:04 |
earlytower.jpg
Early screenshot, late in the game... ITS A TOWER!! |
skaro | 2007/04/07 04:36 |
Diary Entries
A very slow start.
- Embrace conflicts.
- Plan carefully.
- PANIC.
- Pout.
- Move on.
- Find excuses for being so distracted at work.
Windows Vista & OpenGL.. OUCH
I've heard the rumors about Vista and openGL, but this is pretty unbelievable.. A geforce 8800GTS on a core2 duo with nvidia's latest beta drivers is getting 14 frames per second on our game, while a radeon9800 on an athlon xp 2500 is getting the full 60. I can understand them having to adapt to a new driver model, but that seems a little bit extreme!
Has anybody else experienced Vista silliness?
*SLEEP NOW!*