MowerMan
First time doing game dev or any type of art; going to figure it out as I go!
Awards
Scores
Ratings (show detail)
Overall: 2.6
Fun: 2.3
Production: 2.5
Innovation: 2.8
Respondents: 6
Files
File | Uploader | Date |
---|---|---|
MowerMan_FINAL.zip
— final
pyinstaller compiled --noconsole .exe version |
BeefxThief | 2021/09/26 20:59 |
Neverending_game.zip
Source files for anyone no on windows |
BeefxThief | 2021/09/26 20:49 |
MowerMan.zip
— final
MowerMan game - compiled with --noconsole |
BeefxThief | 2021/09/26 20:46 |
mowerman_screenshot.png
— final
Gameplay screenshot |
BeefxThief | 2021/09/26 20:30 |
Diary Entries
Saturday Diary entry Sept 19th
Good progress today. Lots of learning occured and we got something resembling a basic game started. Moving background as a placeholder, a 2-frame sprite animation with the ability to turn left and right. A lot of time was spent troubleshooting the movement mechanisms of the character but it is good enoughto continue forward at this point. Tomorrow I can hopefully figure out collision mechanics. The Pygame discord has been great and some of the people there have given me some great constructive criticism and feedback. Hope I can find time this week to progess the project.
Week wrap up
I had a really good time learning about Python and Pygame and I think this project turned out decent for my first one. I already have 100 things I'd love to do differently and make the project better, but in all honestly I am a bit burnt out after putting so many hours in. I am going to just submit as it is and am open to any feedback :)
Entry submitted
I've finished up my week and it was a great learning experience. I did end up with some spaghetti code that I would refine a lot if I had more time, but it works for now and I'm excited to do another one and clean up all the mistakes I made this time around. Thanks for checking out my game :)