Snap

Two Worlds - A Game About The Game Called Two Worlds

A short game.

Awards


iimpressieve art
Presented by speedlimit35

Words will never hurt me
Presented by Cosmologicon

Very challenging
Presented by yarolig

Give this entry an award

Scores

Ratings (show detail)

Overall: 2.7
Fun: 2.3
Production: 2.7
Innovation: 3.3

Respondents: 15

Files

File Uploader Date
pyweek25.zipfinal
Game
PyJ 2018/04/22 18:42
my_pyweek25.png
Snap
PyJ 2018/04/22 18:25

Diary Entries

PDCA Cycle

Plan, discarded, canceled and aborted. I planed to draw some pictures. I made a rough sample screen image, that turned out to be the final one. The plot was left in need of heavy editing. From the last challenge I leaned that I needed to spend more time on making data than on coding. 70%-30% was the balance I estimated. The result was 5%-95%. I'm not a productive programmer. I tried to write a clean code. It's a benefit of the full-scratch restriction. It still has some ridiculous coding design, so do not read it.

I chose to use a scale-up screen. I think it's good to apply a low resolution screen for a 2D game. Imagine a case that you make a platform game, and you use hand-drawn small chips. You will have to fill 1920x1080 screen, that will leave a lot of space between game characters, and it affects game balance. If using a small window for small chips, it would be difficult to see what's happening.
It was my challenge to figure out how to implement the screen scaling into pygame dirty-sprite system, as I could not find a suitable tutorial for it. The outcome was what you had seen. It looks fine with full screen.

I'm satisfied with the fact that I had made something playable three times in a row.
Many thanks to reviewers and PyWeek staff.

Add a comment