PyWeek - Alpaca's Fighter6 - feedback

Fun 2 Prod 2 Inno 3

mauve

This is an interesting concept but seems quite difficult to play, partly because you need so many keys.

I think the key thing that is lacking is an indication of the effect of your moves - like a "hit" or "death" animation, or a blood spray, or just a number of health points being knocked off. That kind of action-effect feedback is what makes games enjoyable for me.

Fun 2 Prod 2 Inno 4

assertivist

Some more feedback around what is happening would be nice. I like your drawings.

Fun 2 Prod 1 Inno 3

Cosmologicon

Seems like a pretty solid mechanic. If it was actually turn-based, where each player chooses a move and they're executed simultaneously, I can see a lot of interesting strategy. Would have been great to get an AI in there, or even just a set of scripts that are randomly selected from.

Fun 2 Prod 2 Inno 3

DR0ID

no sound, not fun, only six moves. Could have been every 6 seconds something happens ;)

Fun 1 Prod 2 Inno 2

asrp

This could have used an AI though I know that's not easy to do within pyweek.

Fun 3 Prod 3 Inno 3

mit-mit

Pretty cool idea: I tried to play with a friend and it started off as a mash-fest, but eventually some strategy emerged. Graphics simple but effective: sometime the hit boxes didn’t seem right: like when I kicked and it looked like it went through the other player, I didn’t win a hit. Could do with an AI too so you can player single player.

Fun 1 Prod 2 Inno 3

speedlimit35

This game is lacking in several different areas. First, the buttons are confusing . I could not memorize all the buttons. Second, there are only 6 turns. I understand that it is for the theme but something else with 6 would probably have been better and more fun. Sometimes, the enemy player would randomly win. I believe with easier controls and a better gameplay system, I would have enjoyed this game much more. Good work on your first pyweek!

Fun 2 Prod 2 Inno 2

ntoll

Cute idea but very basic in execution.

Fun 4 Prod 4 Inno 3

quantumjim

Interesting to see how stripped down a fighting game be while still very much being a fighting game.

Fun 1 Prod 2 Inno 1

schilcote

I think this would be a lot more interesting if there was a time limit on each turn. Unfortunately, making the game one-keyboard multiplayer makes it kinda impossible to play it properly.

Fun 3 Prod 2 Inno 2

capturts

Nice idea, didn't really work out as well as it could.

Fun 3 Prod 3 Inno 3

chrisyan2000

The fights were interesting and it really reminded me of those old arcade games. The game glitched out once with unknown reason but the over gameplay was pretty smooth.