PyWeek - Alpaca's Fighter6 - feedback
mauve
assertivist
Some more feedback around what is happening would be nice. I like your drawings.
Cosmologicon
Seems like a pretty solid mechanic. If it was actually turn-based, where each player chooses a move and they're executed simultaneously, I can see a lot of interesting strategy. Would have been great to get an AI in there, or even just a set of scripts that are randomly selected from.
DR0ID
no sound, not fun, only six moves. Could have been every 6 seconds something happens ;)
asrp
This could have used an AI though I know that's not easy to do within pyweek.
mit-mit
Pretty cool idea: I tried to play with a friend and it started off as a mash-fest, but eventually some strategy emerged. Graphics simple but effective: sometime the hit boxes didn’t seem right: like when I kicked and it looked like it went through the other player, I didn’t win a hit. Could do with an AI too so you can player single player.
speedlimit35
This game is lacking in several different areas. First, the buttons are confusing . I could not memorize all the buttons. Second, there are only 6 turns. I understand that it is for the theme but something else with 6 would probably have been better and more fun. Sometimes, the enemy player would randomly win. I believe with easier controls and a better gameplay system, I would have enjoyed this game much more. Good work on your first pyweek!
quantumjim
Interesting to see how stripped down a fighting game be while still very much being a fighting game.
schilcote
I think this would be a lot more interesting if there was a time limit on each turn. Unfortunately, making the game one-keyboard multiplayer makes it kinda impossible to play it properly.
chrisyan2000
The fights were interesting and it really reminded me of those old arcade games. The game glitched out once with unknown reason but the over gameplay was pretty smooth.
This is an interesting concept but seems quite difficult to play, partly because you need so many keys.
I think the key thing that is lacking is an indication of the effect of your moves - like a "hit" or "death" animation, or a blood spray, or just a number of health points being knocked off. That kind of action-effect feedback is what makes games enjoyable for me.